[75] | 1 | using System;
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[182] | 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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[75] | 4 | using System.Net;
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| 5 | using System.Net.Sockets;
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[142] | 6 | using System.Text;
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[182] | 7 | using System.Threading;
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[75] | 8 |
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[132] | 9 | namespace AllocsFixes.NetConnections.Servers.Telnet
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[130] | 10 | {
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[132] | 11 | public class TelnetConnection : IConnection
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[75] | 12 | {
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[184] | 13 | private readonly BlockingQueue<string> toClientQueue = new BlockingQueue<string> ();
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[190] | 14 | private readonly Telnet telnet;
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[184] | 15 | private readonly Thread receiveThread = null;
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| 16 | private readonly Thread sendThread = null;
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[132] | 17 | private bool authenticated = false;
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[184] | 18 | private readonly bool authEnabled;
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[190] | 19 | private readonly TcpClient client;
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[184] | 20 | private readonly EndPoint endpoint;
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| 21 | private readonly int endpointAddressHash;
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[190] | 22 | private bool closed = false;
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[75] | 23 |
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[190] | 24 | public bool IsClosed { get { return closed; } }
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| 25 |
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| 26 | public bool IsAuthenticated { get { return !authEnabled || authenticated; } }
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| 27 |
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| 28 | public int EndPointHash { get { return endpointAddressHash; } }
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| 29 |
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[184] | 30 | public TelnetConnection (Telnet owner, TcpClient client, bool authEnabled)
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[132] | 31 | {
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[190] | 32 | this.telnet = owner;
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[132] | 33 | this.authEnabled = authEnabled;
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| 34 | this.client = client;
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| 35 | this.endpoint = client.Client.RemoteEndPoint;
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[182] | 36 |
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[184] | 37 | if (endpoint is IPEndPoint) {
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[189] | 38 | endpointAddressHash = ((IPEndPoint)endpoint).Address.GetHashCode ();
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[184] | 39 | } else {
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[190] | 40 | endpointAddressHash = endpoint.GetHashCode ();
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[189] | 41 | Log.Out ("EndPoint is not an IPEndPoint but: " + endpoint.GetType ().ToString ());
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[184] | 42 | }
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| 43 |
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[190] | 44 | Log.Out ("Telnet connection from: " + endpoint);
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| 45 |
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| 46 | receiveThread = ThreadMaster.Create ("TelnetClientReceive_" + endpoint.ToString (), new ThreadStart (ReceiveThread));
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| 47 | receiveThread.Start ();
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| 48 | sendThread = ThreadMaster.Create ("TelnetClientSend" + endpoint.ToString (), new ThreadStart (SendThread));
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| 49 | sendThread.Start ();
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| 50 |
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[182] | 51 | if (authEnabled) {
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[190] | 52 | toClientQueue.Enqueue ("Please enter password:");
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[182] | 53 | } else {
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| 54 | LoginMessage ();
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| 55 | }
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[132] | 56 | }
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[75] | 57 |
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[182] | 58 | private void LoginMessage ()
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[132] | 59 | {
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[190] | 60 | toClientQueue.Enqueue ("*** Connected with 7DTD server.");
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[202] | 61 | toClientQueue.Enqueue ("*** Server version: " + GamePrefs.GetString(EnumGamePrefs.GameVersion));
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[190] | 62 | toClientQueue.Enqueue ("*** Dedicated server only build");
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| 63 | toClientQueue.Enqueue ("*** Allocs server fixes loaded");
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| 64 | toClientQueue.Enqueue (string.Empty);
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| 65 | toClientQueue.Enqueue ("Server IP: " +
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[182] | 66 | ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
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| 67 | );
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[190] | 68 | toClientQueue.Enqueue ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
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| 69 | toClientQueue.Enqueue ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
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| 70 | toClientQueue.Enqueue ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
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| 71 | toClientQueue.Enqueue ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
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| 72 | toClientQueue.Enqueue ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
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| 73 | toClientQueue.Enqueue ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
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| 74 | toClientQueue.Enqueue (string.Empty);
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| 75 | toClientQueue.Enqueue ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
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| 76 | toClientQueue.Enqueue (string.Empty);
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[75] | 77 | }
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| 78 |
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[182] | 79 | private void ReceiveThread ()
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[132] | 80 | {
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[182] | 81 | try {
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[190] | 82 | StreamReader reader = new StreamReader (client.GetStream ());
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| 83 | while (!closed) {
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| 84 | string line = reader.ReadLine ();
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| 85 | if (line != null && (line = line.Trim ()).Length > 0) {
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| 86 | if (!IsAuthenticated) {
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| 87 | if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
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| 88 | authenticated = true;
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| 89 | toClientQueue.Enqueue ("Logon successful.");
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| 90 | toClientQueue.Enqueue (string.Empty);
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| 91 | toClientQueue.Enqueue (string.Empty);
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| 92 | toClientQueue.Enqueue (string.Empty);
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| 93 | LoginMessage ();
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| 94 | } else {
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| 95 | if (telnet.RegisterFailedLogin (this)) {
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| 96 | toClientQueue.Enqueue ("Password incorrect, please enter password:");
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[182] | 97 | } else {
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[190] | 98 | toClientQueue.Enqueue ("Too many failed login attempts!");
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| 99 | Thread.Sleep (100);
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| 100 | Close (true);
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| 101 | break;
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[182] | 102 | }
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| 103 | }
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[190] | 104 | } else {
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| 105 | if (line.ToLower ().Equals ("exit")) {
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| 106 | break;
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| 107 | }
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| 108 | Log.Out ("Telnet executed \"" + line + "\" from: " + endpoint);
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| 109 | ConsoleOutputSeparator.QueueNetCommand (line, this);
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[182] | 110 | }
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| 111 | }
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| 112 | }
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[190] | 113 | } catch (Exception) {
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[132] | 114 | }
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[182] | 115 |
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[190] | 116 | if (!closed)
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| 117 | Close ();
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| 118 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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[132] | 119 | }
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| 120 |
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[182] | 121 | private void SendThread ()
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[132] | 122 | {
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| 123 | try {
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[190] | 124 | while (!closed && client.GetStream ().CanWrite) {
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| 125 | string line = toClientQueue.Dequeue ();
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| 126 | if (!closed && client.GetStream ().CanWrite) {
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| 127 | if (line == null) {
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| 128 | client.GetStream ().WriteByte (0);
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| 129 | } else {
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[182] | 130 | byte[] utfData = Encoding.UTF8.GetBytes (line);
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[190] | 131 | client.GetStream ().Write (utfData, 0, utfData.Length);
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| 132 | client.GetStream ().WriteByte (13);
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| 133 | client.GetStream ().WriteByte (10);
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[182] | 134 | }
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| 135 | }
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[91] | 136 | }
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[190] | 137 | } catch (Exception) {
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[75] | 138 | }
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[182] | 139 |
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[190] | 140 | if (!closed)
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| 141 | Close ();
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| 142 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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[75] | 143 | }
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| 144 |
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[190] | 145 | public void Close (bool kickedForLogins = false)
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[182] | 146 | {
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[190] | 147 | if (!closed) {
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| 148 | closed = true;
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| 149 | toClientQueue.Close ();
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| 150 | client.GetStream ().Close ();
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| 151 | client.Close ();
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| 152 | telnet.ConnectionClosed (this);
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| 153 |
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| 154 | if (kickedForLogins)
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| 155 | Log.Out ("Telnet connection closed for too many login attempts: " + endpoint);
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| 156 | else
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| 157 | Log.Out ("Telnet connection closed: " + endpoint);
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| 158 | }
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[182] | 159 | }
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| 160 |
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[190] | 161 | public void SendLine (string line)
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[132] | 162 | {
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[190] | 163 | if (!closed && IsAuthenticated)
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| 164 | toClientQueue.Enqueue (line);
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| 165 | else
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| 166 | toClientQueue.Enqueue (null);
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[132] | 167 | }
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[75] | 168 |
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[190] | 169 | public void SendLog (string text, string trace, UnityEngine.LogType type)
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[132] | 170 | {
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[190] | 171 | throw new System.NotImplementedException ();
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[75] | 172 | }
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| 173 |
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[190] | 174 | public string GetDescription ()
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[132] | 175 | {
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[190] | 176 | return "Telnet from " + endpoint;
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[132] | 177 | }
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[75] | 178 | }
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| 179 | }
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