| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using System.Net;
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| 5 | using System.Net.Sockets;
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| 6 | using System.Text;
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| 7 | using System.Threading;
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| 8 |
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| 9 | namespace AllocsFixes.NetConnections.Servers.Telnet
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| 10 | {
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| 11 | public class TelnetConnection : IConnection
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| 12 | {
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| 13 | BlockingQueue<string> toClientQueue = new BlockingQueue<string> ();
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| 14 | private Thread receiveThread = null;
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| 15 | private Thread sendThread = null;
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| 16 | private bool authenticated = false;
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| 17 | private bool authEnabled;
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| 18 | private TcpClient client;
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| 19 | private NetworkStream stream;
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| 20 | private EndPoint endpoint;
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| 21 |
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| 22 | public TelnetConnection (TcpClient client, bool authEnabled)
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| 23 | {
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| 24 | this.authEnabled = authEnabled;
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| 25 | this.client = client;
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| 26 | this.stream = client.GetStream ();
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| 27 | this.endpoint = client.Client.RemoteEndPoint;
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| 28 |
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| 29 | Log.Out ("Telnet connection from: " + endpoint);
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| 30 |
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| 31 | receiveThread = ThreadMaster.Create ("TelnetClientReceive", new ThreadStart (ReceiveThread));
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| 32 | receiveThread.Start ();
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| 33 | sendThread = ThreadMaster.Create ("TelnetClientSend", new ThreadStart (SendThread));
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| 34 | sendThread.Start ();
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| 35 |
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| 36 | if (authEnabled) {
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| 37 | WriteLine ("Please enter password:");
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| 38 | } else {
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| 39 | LoginMessage ();
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| 40 | }
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| 41 | }
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| 42 |
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| 43 | private void LoginMessage ()
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| 44 | {
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| 45 | WriteLine ("*** Connected with 7DTD server.");
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| 46 | WriteLine ("*** Dedicated server only build");
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| 47 | WriteLine ("*** Allocs server fixes loaded");
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| 48 | WriteLine (string.Empty);
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| 49 | WriteLine ("Server IP: " +
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| 50 | ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
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| 51 | );
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| 52 | WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
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| 53 | WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
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| 54 | WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
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| 55 | WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
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| 56 | WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
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| 57 | WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
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| 58 | WriteLine (string.Empty);
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| 59 | WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
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| 60 | WriteLine (string.Empty);
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| 61 | }
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| 62 |
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| 63 | private void ReceiveThread ()
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| 64 | {
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| 65 | try {
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| 66 | StreamReader reader = new StreamReader (stream);
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| 67 | try {
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| 68 | while (!IsClosed()) {
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| 69 | string line = reader.ReadLine ();
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| 70 | if (line != null) {
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| 71 | line = line.Trim ();
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| 72 |
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| 73 | if (!IsAuthenticated ()) {
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| 74 | if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
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| 75 | authenticated = true;
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| 76 | WriteLine ("Logon successful.");
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| 77 | WriteLine (string.Empty);
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| 78 | WriteLine (string.Empty);
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| 79 | WriteLine (string.Empty);
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| 80 | LoginMessage ();
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| 81 | } else {
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| 82 | WriteLine ("Password incorrect, please enter password:");
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| 83 | }
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| 84 | } else {
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| 85 | if (line.ToLower ().Equals ("exit")) {
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| 86 | Log.Out ("Telnet connection closed by client: " + endpoint);
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| 87 | Close ();
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| 88 | break;
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| 89 | }
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| 90 | Log.Out ("Telnet executed \"" + line + "\" from: " + endpoint);
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| 91 | ConsoleOutputSeparator.QueueNetCommand (line, this);
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| 92 | }
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| 93 | }
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| 94 | }
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| 95 | } catch (IOException) {
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| 96 | } catch (ThreadInterruptedException) {
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| 97 | }
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| 98 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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| 99 | } catch (Exception ex) {
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| 100 | Log.Out ("Error in TelnetClientReceive: " + ex);
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| 101 | }
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| 102 |
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| 103 | }
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| 104 |
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| 105 | private void SendThread ()
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| 106 | {
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| 107 | try {
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| 108 | while (!IsClosed() && stream.CanWrite) {
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| 109 | try {
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| 110 | string line = toClientQueue.Dequeue ();
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| 111 | if (!IsClosed () && stream.CanWrite) {
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| 112 | byte[] utfData = Encoding.UTF8.GetBytes (line);
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| 113 | stream.Write (utfData, 0, utfData.Length);
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| 114 | stream.WriteByte (13);
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| 115 | stream.WriteByte (10);
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| 116 | }
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| 117 | } catch (IOException) {
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| 118 | } catch (ThreadInterruptedException) {
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| 119 | } catch (Exception e) {
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| 120 | Log.Out ("Error writing to client: " + e);
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| 121 | }
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| 122 | }
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| 123 |
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| 124 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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| 125 | } catch (Exception ex) {
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| 126 | Log.Out ("Error in TelnetClientSend: " + ex);
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| 127 | }
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| 128 |
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| 129 | }
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| 130 |
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| 131 | public void WriteLine (string s)
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| 132 | {
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| 133 | toClientQueue.Enqueue (s);
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| 134 | }
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| 135 |
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| 136 | public void Close ()
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| 137 | {
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| 138 | if (receiveThread != null) {
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| 139 | receiveThread.Interrupt ();
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| 140 | }
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| 141 | if (sendThread != null) {
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| 142 | sendThread.Interrupt ();
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| 143 | }
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| 144 | if (client != null)
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| 145 | client.Close ();
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| 146 | client = null;
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| 147 | }
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| 148 |
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| 149 | public bool IsClosed ()
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| 150 | {
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| 151 | if (client != null && !client.Connected) {
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| 152 | Log.Out ("Telnet connection interrupted: " + endpoint);
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| 153 | Close ();
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| 154 | }
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| 155 | return (client == null) || (!client.Connected);
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| 156 | }
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| 157 |
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| 158 | public bool IsAuthenticated ()
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| 159 | {
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| 160 | return !authEnabled || authenticated;
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| 161 | }
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| 162 |
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| 163 | }
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| 164 | }
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