1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using System.Net;
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5 | using System.Net.Sockets;
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6 | using System.Text;
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7 | using System.Threading;
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8 |
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9 | namespace AllocsFixes.NetConnections.Servers.Telnet
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10 | {
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11 | public class TelnetConnection : IConnection
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12 | {
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13 | BlockingQueue<string> toClientQueue = new BlockingQueue<string> ();
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14 | private Thread receiveThread = null;
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15 | private Thread sendThread = null;
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16 | private bool authenticated = false;
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17 | private bool authEnabled;
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18 | private TcpClient client;
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19 | private NetworkStream stream;
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20 | private EndPoint endpoint;
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21 |
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22 | public TelnetConnection (TcpClient client, bool authEnabled)
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23 | {
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24 | this.authEnabled = authEnabled;
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25 | this.client = client;
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26 | this.stream = client.GetStream ();
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27 | this.endpoint = client.Client.RemoteEndPoint;
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28 |
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29 | Log.Out ("Telnet connection from: " + endpoint);
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30 |
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31 | receiveThread = ThreadMaster.Create ("TelnetClientReceive", new ThreadStart (ReceiveThread));
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32 | receiveThread.Start ();
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33 | sendThread = ThreadMaster.Create ("TelnetClientSend", new ThreadStart (SendThread));
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34 | sendThread.Start ();
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35 |
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36 | if (authEnabled) {
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37 | WriteLine ("Please enter password:");
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38 | } else {
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39 | LoginMessage ();
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40 | }
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41 | }
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42 |
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43 | private void LoginMessage ()
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44 | {
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45 | WriteLine ("*** Connected with 7DTD server.");
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46 | WriteLine ("*** Dedicated server only build");
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47 | WriteLine ("*** Allocs server fixes loaded");
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48 | WriteLine (string.Empty);
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49 | WriteLine ("Server IP: " +
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50 | ((GamePrefs.GetString (EnumGamePrefs.ServerIP) != null && GamePrefs.GetString (EnumGamePrefs.ServerIP).Length != 0) ? GamePrefs.GetString (EnumGamePrefs.ServerIP) : "Any")
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51 | );
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52 | WriteLine ("Server port: " + GamePrefs.GetInt (EnumGamePrefs.ServerPort));
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53 | WriteLine ("Max players: " + GamePrefs.GetInt (EnumGamePrefs.ServerMaxPlayerCount));
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54 | WriteLine ("Game mode: " + GamePrefs.GetString (EnumGamePrefs.GameMode));
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55 | WriteLine ("World: " + GamePrefs.GetString (EnumGamePrefs.GameWorld));
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56 | WriteLine ("Game name: " + GamePrefs.GetString (EnumGamePrefs.GameName));
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57 | WriteLine ("Difficulty: " + GamePrefs.GetInt (EnumGamePrefs.GameDifficulty));
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58 | WriteLine (string.Empty);
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59 | WriteLine ("Press 'help' to get a list of all commands. Press 'exit' to end session.");
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60 | WriteLine (string.Empty);
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61 | }
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62 |
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63 | private void ReceiveThread ()
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64 | {
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65 | try {
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66 | StreamReader reader = new StreamReader (stream);
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67 | try {
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68 | while (!IsClosed()) {
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69 | string line = reader.ReadLine ();
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70 | if (line != null) {
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71 | line = line.Trim ();
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72 |
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73 | if (!IsAuthenticated ()) {
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74 | if (line.Equals (GamePrefs.GetString (EnumGamePrefs.TelnetPassword))) {
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75 | authenticated = true;
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76 | WriteLine ("Logon successful.");
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77 | WriteLine (string.Empty);
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78 | WriteLine (string.Empty);
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79 | WriteLine (string.Empty);
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80 | LoginMessage ();
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81 | } else {
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82 | WriteLine ("Password incorrect, please enter password:");
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83 | }
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84 | } else {
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85 | if (line.ToLower ().Equals ("exit")) {
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86 | Log.Out ("Telnet connection closed by client: " + endpoint);
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87 | Close ();
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88 | break;
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89 | }
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90 | Log.Out ("Telnet executed \"" + line + "\" from: " + endpoint);
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91 | ConsoleOutputSeparator.QueueNetCommand (line, this);
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92 | }
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93 | }
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94 | }
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95 | } catch (IOException) {
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96 | } catch (ThreadInterruptedException) {
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97 | }
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98 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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99 | } catch (Exception ex) {
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100 | Log.Out ("Error in TelnetClientReceive: " + ex);
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101 | }
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102 |
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103 | }
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104 |
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105 | private void SendThread ()
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106 | {
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107 | try {
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108 | while (!IsClosed() && stream.CanWrite) {
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109 | try {
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110 | string line = toClientQueue.Dequeue ();
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111 | if (!IsClosed () && stream.CanWrite) {
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112 | byte[] utfData = Encoding.UTF8.GetBytes (line);
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113 | stream.Write (utfData, 0, utfData.Length);
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114 | stream.WriteByte (13);
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115 | stream.WriteByte (10);
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116 | }
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117 | } catch (IOException) {
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118 | } catch (ThreadInterruptedException) {
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119 | } catch (Exception e) {
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120 | Log.Out ("Error writing to client: " + e);
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121 | }
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122 | }
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123 |
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124 | ThreadMaster.Remove (Thread.CurrentThread.Name);
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125 | } catch (Exception ex) {
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126 | Log.Out ("Error in TelnetClientSend: " + ex);
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127 | }
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128 |
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129 | }
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130 |
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131 | public void WriteLine (string s)
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132 | {
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133 | toClientQueue.Enqueue (s);
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134 | }
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135 |
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136 | public void Close ()
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137 | {
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138 | if (receiveThread != null) {
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139 | receiveThread.Interrupt ();
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140 | }
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141 | if (sendThread != null) {
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142 | sendThread.Interrupt ();
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143 | }
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144 | if (client != null)
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145 | client.Close ();
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146 | client = null;
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147 | }
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148 |
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149 | public bool IsClosed ()
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150 | {
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151 | if (client != null && !client.Connected) {
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152 | Log.Out ("Telnet connection interrupted: " + endpoint);
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153 | Close ();
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154 | }
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155 | return (client == null) || (!client.Connected);
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156 | }
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157 |
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158 | public bool IsAuthenticated ()
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159 | {
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160 | return !authEnabled || authenticated;
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161 | }
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162 |
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163 | }
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164 | }
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