[144] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Runtime.Serialization;
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| 4 | using System.Threading;
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| 5 |
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| 6 | namespace AllocsFixes.PersistentData
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| 7 | {
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| 8 | [Serializable]
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[245] | 9 | public class Inventory {
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[144] | 10 | public List<InvItem> bag;
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| 11 | public List<InvItem> belt;
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[245] | 12 | public InvItem[] equipment;
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[144] | 13 |
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[245] | 14 | public Inventory () {
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[144] | 15 | bag = new List<InvItem> ();
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| 16 | belt = new List<InvItem> ();
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[245] | 17 | equipment = null;
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[144] | 18 | }
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| 19 |
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[245] | 20 | public void Update (PlayerDataFile pdf) {
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| 21 | lock (this) {
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| 22 | //Log.Out ("Updating player inventory - player id: " + pdf.id);
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| 23 | ProcessInv (bag, pdf.bag, pdf.id);
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| 24 | ProcessInv (belt, pdf.inventory, pdf.id);
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| 25 | ProcessEqu (pdf.equipment);
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| 26 | }
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[144] | 27 | }
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| 28 |
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[245] | 29 | private void ProcessInv (List<InvItem> target, ItemStack[] sourceFields, int id) {
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| 30 | target.Clear ();
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| 31 | for (int i = 0; i < sourceFields.Length; i++) {
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| 32 | if (sourceFields [i].count > 0) {
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| 33 | int count = sourceFields [i].count;
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| 34 | int maxAllowed = ItemClass.list [sourceFields [i].itemValue.type].Stacknumber.Value;
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| 35 | string name = ItemClass.list [sourceFields [i].itemValue.type].GetItemName ();
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[144] | 36 |
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[245] | 37 | if (count > maxAllowed) {
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| 38 | Log.Out ("Player with ID " + id + " has stack for \"" + name + "\" greater than allowed (" + count + " > " + maxAllowed + ")");
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[144] | 39 | }
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[245] | 40 | target.Add (new InvItem (name, count));
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| 41 | } else {
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| 42 | target.Add (null);
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[144] | 43 | }
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| 44 | }
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| 45 | }
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| 46 |
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[245] | 47 | private void ProcessEqu (Equipment sourceEquipment) {
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| 48 | equipment = new InvItem[sourceEquipment.GetSlotCount ()];
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| 49 | for (int i = 0; i < sourceEquipment.GetSlotCount (); i++) {
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| 50 | if (sourceEquipment.GetSlotItem (i) != null && !sourceEquipment.GetSlotItem (i).Equals (ItemValue.None)) {
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| 51 | int count = 1;
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| 52 | string name = ItemClass.list [sourceEquipment.GetSlotItem (i).type].GetItemName ();
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[144] | 53 |
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[245] | 54 | equipment [i] = new InvItem (name, count);
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| 55 | } else {
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| 56 | equipment [i] = null;
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| 57 | }
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| 58 | }
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| 59 | }
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| 60 |
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| 61 |
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[144] | 62 | }
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| 63 | }
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| 64 |
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