source: binary-improvements/7dtd-server-fixes/src/PersistentData/Inventory.cs@ 250

Last change on this file since 250 was 250, checked in by alloc, 10 years ago

Fixes 5_7_9

File size: 2.5 KB
Line 
1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using System.Threading;
5
6namespace AllocsFixes.PersistentData
7{
8 [Serializable]
9 public class Inventory {
10 public List<InvItem> bag;
11 public List<InvItem> belt;
12 public InvItem[] equipment;
13
14 public Inventory () {
15 bag = new List<InvItem> ();
16 belt = new List<InvItem> ();
17 equipment = null;
18 }
19
20 public void Update (PlayerDataFile pdf) {
21 lock (this) {
22 //Log.Out ("Updating player inventory - player id: " + pdf.id);
23 ProcessInv (bag, pdf.bag, pdf.id);
24 ProcessInv (belt, pdf.inventory, pdf.id);
25 ProcessEqu (pdf.equipment, pdf.id);
26 }
27 }
28
29 private void ProcessInv (List<InvItem> target, ItemStack[] sourceFields, int id) {
30 target.Clear ();
31 for (int i = 0; i < sourceFields.Length; i++) {
32 InvItem item = CreateInvItem (sourceFields [i].itemValue, sourceFields [i].count, id);
33 if (item != null && sourceFields [i].itemValue.Parts != null) {
34 ProcessParts (sourceFields [i].itemValue.Parts, item, id);
35 }
36 target.Add (item);
37 }
38 }
39
40 private void ProcessEqu (Equipment sourceEquipment, int _playerId) {
41 equipment = new InvItem[sourceEquipment.GetSlotCount ()];
42 for (int i = 0; i < sourceEquipment.GetSlotCount (); i++) {
43 equipment [i] = CreateInvItem (sourceEquipment.GetSlotItem (i), 1, _playerId);
44 }
45 }
46
47 private void ProcessParts (ItemValue[] _parts, InvItem _item, int _playerId) {
48 InvItem[] itemParts = new InvItem[_parts.Length];
49 for (int i = 0; i < _parts.Length; i++) {
50 InvItem partItem = CreateInvItem (_parts [i], 1, _playerId);
51 if (partItem != null && _parts [i].Parts != null) {
52 ProcessParts (_parts [i].Parts, partItem, _playerId);
53 }
54 itemParts [i] = partItem;
55 }
56 _item.parts = itemParts;
57 }
58
59 private InvItem CreateInvItem (ItemValue _itemValue, int _count, int _playerId) {
60 if (_count > 0 && _itemValue != null && !_itemValue.Equals (ItemValue.None)) {
61 int maxAllowed = ItemClass.list [_itemValue.type].Stacknumber.Value;
62 string name = ItemClass.list [_itemValue.type].GetItemName ();
63
64 if (_count > maxAllowed) {
65 Log.Out ("Player with ID " + _playerId + " has stack for \"" + name + "\" greater than allowed (" + _count + " > " + maxAllowed + ")");
66 }
67
68 InvItem item = null;
69 if (_itemValue.HasQuality) {
70 item = new InvItem (name, _count, _itemValue.Quality);
71 } else {
72 item = new InvItem (name, _count);
73 }
74 return item;
75 } else {
76 return null;
77 }
78 }
79
80
81 }
82}
83
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