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1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Runtime.Serialization;
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4 | using System.Threading;
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5 |
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6 | namespace AllocsFixes.PersistentData
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7 | {
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8 | [Serializable]
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9 | public class Inventory
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10 | {
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11 | public List<InvItem> bag;
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12 | public List<InvItem> belt;
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13 |
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14 | public Inventory ()
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15 | {
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16 | bag = new List<InvItem> ();
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17 | belt = new List<InvItem> ();
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18 | }
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19 |
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20 | public void Update (PlayerDataFile pdf)
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21 | {
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22 | //Log.Out ("Updating player inventory - player id: " + pdf.id);
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23 | ProcessInv (bag, pdf.bag);
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24 | ProcessInv (belt, pdf.inventory);
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25 | }
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26 |
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27 | private void ProcessInv (List<InvItem> target, InventoryField[] sourceFields)
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28 | {
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29 | lock (target) {
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30 | target.Clear ();
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31 | for (int i = 0; i < sourceFields.Length; i++) {
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32 | if (sourceFields [i].count > 0) {
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33 | int count = sourceFields [i].count;
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34 | string name = getInvFieldName (sourceFields [i]);
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35 |
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36 | target.Add (new InvItem (name, count));
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37 | } else {
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38 | target.Add (null);
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39 | }
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40 | }
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41 | }
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42 | }
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43 |
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44 | private string getInvFieldName (InventoryField item)
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45 | {
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46 | ItemBase iBase = ItemBase.list [item.itemValue.type];
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47 | return iBase.GetItemName(item.itemValue);
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48 | }
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49 |
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50 |
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51 | }
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52 | }
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53 |
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