1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Runtime.Serialization;
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4 | using System.Threading;
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5 |
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6 | namespace AllocsFixes.PersistentData
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7 | {
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8 | [Serializable]
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9 | public class Inventory {
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10 | public List<InvItem> bag;
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11 | public List<InvItem> belt;
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12 | public InvItem[] equipment;
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13 |
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14 | public Inventory () {
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15 | bag = new List<InvItem> ();
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16 | belt = new List<InvItem> ();
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17 | equipment = null;
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18 | }
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19 |
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20 | public void Update (PlayerDataFile pdf) {
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21 | lock (this) {
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22 | //Log.Out ("Updating player inventory - player id: " + pdf.id);
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23 | ProcessInv (bag, pdf.bag, pdf.id);
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24 | ProcessInv (belt, pdf.inventory, pdf.id);
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25 | ProcessEqu (pdf.equipment, pdf.id);
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26 | }
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27 | }
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28 |
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29 | private void ProcessInv (List<InvItem> target, ItemStack[] sourceFields, int id) {
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30 | target.Clear ();
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31 | for (int i = 0; i < sourceFields.Length; i++) {
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32 | InvItem item = CreateInvItem (sourceFields [i].itemValue, sourceFields [i].count, id);
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33 | if (item != null && sourceFields [i].itemValue.Parts != null) {
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34 | ProcessParts (sourceFields [i].itemValue.Parts, item, id);
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35 | }
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36 | target.Add (item);
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37 | }
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38 | }
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39 |
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40 | private void ProcessEqu (Equipment sourceEquipment, int _playerId) {
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41 | equipment = new InvItem[sourceEquipment.GetSlotCount ()];
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42 | for (int i = 0; i < sourceEquipment.GetSlotCount (); i++) {
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43 | equipment [i] = CreateInvItem (sourceEquipment.GetSlotItem (i), 1, _playerId);
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44 | }
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45 | }
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46 |
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47 | private void ProcessParts (ItemValue[] _parts, InvItem _item, int _playerId) {
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48 | InvItem[] itemParts = new InvItem[_parts.Length];
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49 | for (int i = 0; i < _parts.Length; i++) {
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50 | InvItem partItem = CreateInvItem (_parts [i], 1, _playerId);
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51 | if (partItem != null && _parts [i].Parts != null) {
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52 | ProcessParts (_parts [i].Parts, partItem, _playerId);
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53 | }
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54 | itemParts [i] = partItem;
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55 | }
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56 | _item.parts = itemParts;
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57 | }
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58 |
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59 | private InvItem CreateInvItem (ItemValue _itemValue, int _count, int _playerId) {
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60 | if (_count > 0 && _itemValue != null && !_itemValue.Equals (ItemValue.None)) {
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61 | ItemClass itemClass = ItemClass.list [_itemValue.type];
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62 | int maxAllowed = itemClass.Stacknumber.Value;
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63 | string name = itemClass.GetItemName ();
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64 |
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65 | if (_count > maxAllowed) {
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66 | Log.Out ("Player with ID " + _playerId + " has stack for \"" + name + "\" greater than allowed (" + _count + " > " + maxAllowed + ")");
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67 | }
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68 |
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69 | InvItem item = null;
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70 | if (_itemValue.HasQuality) {
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71 | item = new InvItem (name, _count, _itemValue.Quality, _itemValue.MaxUseTimes, _itemValue.UseTimes);
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72 | } else {
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73 | item = new InvItem (name, _count, -1, _itemValue.MaxUseTimes, _itemValue.UseTimes);
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74 | }
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75 |
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76 | item.icon = itemClass.GetIconName ();
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77 |
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78 | item.iconcolor = AllocsUtils.ColorToHex (itemClass.GetIconTint ());
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79 |
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80 | return item;
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81 | } else {
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82 | return null;
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83 | }
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84 | }
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85 | }
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86 | }
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