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| 1 | using System;
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| 2 | using System.Runtime.Serialization;
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| 3 | using UnityEngine;
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| 4 |
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| 5 | namespace AllocsFixes.PersistentData
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| 6 | {
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| 7 | [Serializable]
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| 8 | public class Player
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| 9 | {
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| 10 | private readonly string steamId;
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| 11 | private int entityId;
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| 12 | private string name;
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| 13 | private string ip;
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| 14 | private long totalPlayTime;
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| 15 | private Inventory inventory;
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| 16 | [NonSerialized]
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| 17 | private ClientInfo
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| 18 | clientInfo;
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| 19 |
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| 20 | public string SteamID {
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| 21 | get { return steamId; }
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| 22 | }
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| 23 |
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| 24 | public int EntityID {
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| 25 | get { return entityId; }
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| 26 | }
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| 27 |
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| 28 | public string Name {
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| 29 | get { return name; }
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| 30 | }
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| 31 |
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| 32 | public string IP {
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| 33 | get { return ip; }
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| 34 | }
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| 35 |
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| 36 | public Inventory Inventory {
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| 37 | get {
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| 38 | if (inventory == null)
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| 39 | inventory = new Inventory ();
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| 40 | return inventory;
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| 41 | }
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| 42 | }
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| 43 |
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| 44 | public bool IsOnline {
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| 45 | get { return clientInfo != null; }
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| 46 | }
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| 47 |
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| 48 | public ClientInfo ClientInfo {
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| 49 | get { return clientInfo; }
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| 50 | }
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| 51 |
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| 52 | public EntityPlayer Entity {
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| 53 | get {
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| 54 | if (IsOnline) {
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| 55 | return CommonMappingFunctions.GetEntityPlayer (clientInfo);
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| 56 | } else {
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| 57 | return null;
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| 58 | }
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| 59 | }
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| 60 | }
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| 61 |
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| 62 | public long TotalPlayTime {
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| 63 | get {
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| 64 | if (IsOnline) {
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| 65 | return totalPlayTime + (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 66 | } else {
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| 67 | return totalPlayTime;
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| 68 | }
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| 69 | }
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| 70 | }
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| 71 |
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| 72 | public void SetOffline ()
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| 73 | {
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| 74 | Log.Out ("Player set to offline: " + steamId);
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| 75 | totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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| 76 | clientInfo = null;
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| 77 | }
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| 78 |
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| 79 | public void SetOnline (ClientInfo ci)
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| 80 | {
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| 81 | Log.Out ("Player set to online: " + steamId);
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| 82 | clientInfo = ci;
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| 83 | entityId = CommonMappingFunctions.GetEntityID (ci);
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| 84 | name = CommonMappingFunctions.GetPlayerName (ci);
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| 85 | ip = ci.networkPlayer.ipAddress;
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| 86 | }
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| 87 |
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| 88 | public Player (string steamId)
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| 89 | {
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| 90 | this.steamId = steamId;
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| 91 | this.inventory = new Inventory ();
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| 92 | }
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| 93 |
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| 94 |
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| 95 | }
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| 96 | }
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