1 | using System;
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2 | using System.Runtime.Serialization;
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3 | using UnityEngine;
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4 |
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5 | namespace AllocsFixes.PersistentData
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6 | {
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7 | [Serializable]
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8 | public class Player
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9 | {
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10 | private readonly string steamId;
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11 | private int entityId;
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12 | private string name;
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13 | private string ip;
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14 | private long totalPlayTime;
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15 | [OptionalField]
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16 | private DateTime
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17 | lastOnline;
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18 | private Inventory inventory;
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19 | [OptionalField]
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20 | private int
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21 | lastPositionX, lastPositionY, lastPositionZ;
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22 | [OptionalField]
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23 | private uint experience;
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24 | [OptionalField]
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25 | private bool chatMuted;
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26 | [OptionalField]
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27 | private int maxChatLength;
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28 | [NonSerialized]
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29 | private ClientInfo
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30 | clientInfo;
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31 |
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32 | public string SteamID {
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33 | get { return steamId; }
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34 | }
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35 |
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36 | public int EntityID {
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37 | get { return entityId; }
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38 | }
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39 |
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40 | public string Name {
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41 | get { return name == null ? string.Empty : name; }
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42 | }
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43 |
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44 | public string IP {
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45 | get { return ip == null ? string.Empty : ip; }
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46 | }
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47 |
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48 | public Inventory Inventory {
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49 | get {
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50 | if (inventory == null)
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51 | inventory = new Inventory ();
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52 | return inventory;
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53 | }
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54 | }
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55 |
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56 | public bool IsOnline {
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57 | get { return clientInfo != null; }
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58 | }
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59 |
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60 | public ClientInfo ClientInfo {
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61 | get { return clientInfo; }
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62 | }
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63 |
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64 | public EntityPlayer Entity {
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65 | get {
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66 | if (IsOnline) {
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67 | return GameManager.Instance.World.Players.dict [clientInfo.entityId];
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68 | } else {
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69 | return null;
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70 | }
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71 | }
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72 | }
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73 |
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74 | public long TotalPlayTime {
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75 | get {
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76 | if (IsOnline) {
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77 | return totalPlayTime + (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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78 | } else {
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79 | return totalPlayTime;
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80 | }
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81 | }
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82 | }
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83 |
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84 | public DateTime LastOnline {
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85 | get {
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86 | if (IsOnline)
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87 | return DateTime.Now;
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88 | else
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89 | return lastOnline;
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90 | }
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91 | }
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92 |
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93 | public Vector3i LastPosition {
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94 | get {
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95 | if (IsOnline)
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96 | return new Vector3i (Entity.GetPosition ());
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97 | else
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98 | return new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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99 | }
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100 | }
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101 |
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102 | public bool LandProtectionActive {
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103 | get {
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104 | return GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance.GetPersistentPlayerList ().GetPlayerData (SteamID));
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105 | }
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106 | }
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107 |
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108 | public float LandProtectionMultiplier {
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109 | get {
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110 | return GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance.GetPersistentPlayerList ().GetPlayerData (SteamID));
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111 | }
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112 | }
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113 |
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114 | public uint Experience {
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115 | get {
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116 | return experience;
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117 | }
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118 | }
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119 |
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120 | public float Level {
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121 | get {
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122 | float perc = (float)experience / 600000;
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123 | perc = Mathf.Sqrt (perc);
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124 | return Mathf.Clamp ((perc * 60) + 1, 1, 60);
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125 | }
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126 | }
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127 |
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128 | public bool IsChatMuted{
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129 | get {
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130 | return chatMuted;
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131 | }
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132 | set {
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133 | chatMuted = value;
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134 | }
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135 | }
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136 |
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137 | public int MaxChatLength {
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138 | get {
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139 | if (maxChatLength == 0 ) {
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140 | maxChatLength = 255;
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141 | }
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142 | return maxChatLength;
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143 | }
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144 | set {
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145 | maxChatLength = value;
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146 | }
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147 | }
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148 |
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149 | public void SetOffline ()
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150 | {
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151 | if (clientInfo != null) {
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152 | Log.Out ("Player set to offline: " + steamId);
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153 | lastOnline = DateTime.Now;
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154 | try {
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155 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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156 | lastPositionX = lastPos.x;
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157 | lastPositionY = lastPos.y;
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158 | lastPositionZ = lastPos.z;
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159 | totalPlayTime += (long)(Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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160 | } catch (NullReferenceException) {
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161 | Log.Out ("Entity not available. Something seems to be wrong here...");
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162 | }
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163 | clientInfo = null;
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164 | }
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165 | }
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166 |
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167 | public void SetOnline (ClientInfo ci)
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168 | {
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169 | Log.Out ("Player set to online: " + steamId);
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170 | clientInfo = ci;
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171 | entityId = ci.entityId;
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172 | name = ci.playerName;
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173 | ip = ci.ip;
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174 | lastOnline = DateTime.Now;
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175 | }
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176 |
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177 | public void Update (PlayerDataFile _pdf) {
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178 | experience = _pdf.experience;
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179 | inventory.Update (_pdf);
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180 | }
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181 |
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182 | public Player (string steamId)
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183 | {
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184 | this.steamId = steamId;
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185 | this.inventory = new Inventory ();
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186 | }
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187 |
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188 |
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189 | }
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190 | }
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