1 | using System;
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2 | using System.Runtime.Serialization;
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3 | using UnityEngine;
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4 |
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5 | namespace AllocsFixes.PersistentData {
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6 | [Serializable]
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7 | public class Player {
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8 | private readonly string steamId;
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9 | private int entityId;
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10 | private string name;
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11 | private string ip;
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12 | private long totalPlayTime;
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13 |
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14 | [OptionalField] private DateTime lastOnline;
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15 |
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16 | private Inventory inventory;
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17 |
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18 | [OptionalField] private int lastPositionX, lastPositionY, lastPositionZ;
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19 |
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20 | [OptionalField] [Obsolete ("experience no longer available, use level and expToNextLevel instead")]
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21 | private uint experience;
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22 |
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23 | [OptionalField] private bool chatMuted;
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24 | [OptionalField] private int maxChatLength;
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25 | [OptionalField] private string chatColor;
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26 | [OptionalField] private bool chatName;
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27 | [OptionalField] private uint expToNextLevel;
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28 | [OptionalField] private int level;
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29 |
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30 | [NonSerialized] private ClientInfo clientInfo;
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31 |
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32 | public string SteamID {
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33 | get { return steamId; }
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34 | }
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35 |
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36 | public int EntityID {
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37 | get { return entityId; }
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38 | }
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39 |
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40 | public string Name {
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41 | get { return name == null ? string.Empty : name; }
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42 | }
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43 |
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44 | public string IP {
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45 | get { return ip == null ? string.Empty : ip; }
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46 | }
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47 |
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48 | public Inventory Inventory {
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49 | get {
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50 | if (inventory == null) {
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51 | inventory = new Inventory ();
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52 | }
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53 |
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54 | return inventory;
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55 | }
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56 | }
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57 |
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58 | public bool IsOnline {
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59 | get { return clientInfo != null; }
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60 | }
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61 |
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62 | public ClientInfo ClientInfo {
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63 | get { return clientInfo; }
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64 | }
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65 |
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66 | public EntityPlayer Entity {
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67 | get {
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68 | if (IsOnline) {
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69 | return GameManager.Instance.World.Players.dict [clientInfo.entityId];
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70 | }
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71 |
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72 | return null;
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73 | }
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74 | }
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75 |
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76 | public long TotalPlayTime {
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77 | get {
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78 | if (IsOnline) {
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79 | return totalPlayTime + (long) (DateTime.Now - lastOnline).TotalSeconds;
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80 | }
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81 |
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82 | return totalPlayTime;
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83 | }
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84 | }
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85 |
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86 | public DateTime LastOnline {
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87 | get {
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88 | if (IsOnline) {
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89 | return DateTime.Now;
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90 | }
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91 |
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92 | return lastOnline;
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93 | }
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94 | }
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95 |
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96 | public Vector3i LastPosition {
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97 | get {
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98 | if (IsOnline) {
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99 | return new Vector3i (Entity.GetPosition ());
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100 | }
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101 |
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102 | return new Vector3i (lastPositionX, lastPositionY, lastPositionZ);
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103 | }
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104 | }
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105 |
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106 | public bool LandProtectionActive {
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107 | get {
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108 | return GameManager.Instance.World.IsLandProtectionValidForPlayer (GameManager.Instance
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109 | .GetPersistentPlayerList ().GetPlayerData (SteamID));
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110 | }
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111 | }
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112 |
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113 | public float LandProtectionMultiplier {
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114 | get {
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115 | return GameManager.Instance.World.GetLandProtectionHardnessModifierForPlayer (GameManager.Instance
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116 | .GetPersistentPlayerList ().GetPlayerData (SteamID));
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117 | }
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118 | }
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119 |
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120 |
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121 | [Obsolete ("Experience no longer available, use Level instead")]
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122 | public uint Experience {
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123 | get { return 0; }
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124 | }
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125 |
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126 | public float Level {
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127 | get {
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128 | float expForNextLevel =
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129 | (int) Math.Min (Progression.BaseExpToLevel * Mathf.Pow (Progression.ExpMultiplier, level + 1),
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130 | int.MaxValue);
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131 | float fLevel = level + 1f - expToNextLevel / expForNextLevel;
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132 | return fLevel;
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133 | }
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134 | }
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135 |
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136 | public bool IsChatMuted {
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137 | get { return chatMuted; }
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138 | set { chatMuted = value; }
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139 | }
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140 |
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141 | public int MaxChatLength {
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142 | get {
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143 | if (maxChatLength == 0) {
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144 | maxChatLength = 255;
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145 | }
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146 |
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147 | return maxChatLength;
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148 | }
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149 | set { maxChatLength = value; }
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150 | }
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151 |
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152 | public string ChatColor {
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153 | get {
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154 | if (chatColor == null || chatColor == "") {
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155 | chatColor = "";
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156 | }
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157 |
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158 | return chatColor;
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159 | }
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160 |
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161 | set { chatColor = value; }
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162 | }
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163 |
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164 | public bool ChatName {
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165 | get { return chatName; }
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166 |
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167 | set { chatName = value; }
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168 | }
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169 |
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170 | public Player (string steamId) {
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171 | this.steamId = steamId;
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172 | inventory = new Inventory ();
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173 | }
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174 |
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175 | public void SetOffline () {
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176 | if (clientInfo != null) {
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177 | Log.Out ("Player set to offline: " + steamId);
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178 | lastOnline = DateTime.Now;
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179 | try {
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180 | Vector3i lastPos = new Vector3i (Entity.GetPosition ());
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181 | lastPositionX = lastPos.x;
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182 | lastPositionY = lastPos.y;
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183 | lastPositionZ = lastPos.z;
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184 | totalPlayTime += (long) (Time.timeSinceLevelLoad - Entity.CreationTimeSinceLevelLoad);
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185 | } catch (NullReferenceException) {
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186 | Log.Out ("Entity not available. Something seems to be wrong here...");
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187 | }
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188 |
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189 | clientInfo = null;
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190 | }
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191 | }
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192 |
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193 | public void SetOnline (ClientInfo ci) {
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194 | Log.Out ("Player set to online: " + steamId);
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195 | clientInfo = ci;
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196 | entityId = ci.entityId;
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197 | name = ci.playerName;
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198 | ip = ci.ip;
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199 | lastOnline = DateTime.Now;
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200 | }
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201 |
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202 | public void Update (PlayerDataFile _pdf) {
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203 | UpdateProgression (_pdf);
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204 | inventory.Update (_pdf);
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205 | }
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206 |
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207 | private void UpdateProgression (PlayerDataFile _pdf) {
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208 | if (_pdf.progressionData.Length > 0) {
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209 | using (PooledBinaryReader pbr = MemoryPools.poolBinaryReader.AllocSync (false)) {
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210 | pbr.SetBaseStream (_pdf.progressionData);
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211 | Progression p = Progression.Read (pbr, null);
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212 | expToNextLevel = (uint) p.ExpToNextLevel;
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213 | level = p.Level;
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214 | }
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215 | }
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216 | }
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217 | }
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218 | }
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