source: binary-improvements/7dtd-server-fixes/src/PersistentData/Players.cs@ 252

Last change on this file since 252 was 251, checked in by peter.souza, 10 years ago

Enemies (zombies and hostile animal entities) are now shown on the map as Hostiles and require permission level 'webapi.gethostilelocation' for web viewers to see.

Animals (non-hostile entities) are now shown on the map as Animals and require permission level 'webapi.getanimalslocation' for web viewers to see.

Permission level for 'webapi.viewallclaims' is now required for a viewer to see all claims, otherwise the permission level for 'webapi.getlandclaims' will only show viewer-owned claims. A viewer requires both 'webapi.getlandclaims' and 'webapi.viewallclaims' to be set for all claims to show (you can't just set 'webapi.viewallclaims').
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317405&viewfull=1#post317405

Permission level for 'webapi.viewallplayers' is now required for a viewer to see all players, otherwise the permission level for 'webapi.getplayerslocation' will only show the player for the currently-authenticated viewer. A viewer requires both 'webapi.getplayerslocation' and 'webapi.viewallplayers' to be set for all players to show (you can't just set 'webapi.viewallplayers').
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317405&viewfull=1#post317405

Banned players are now hidden from the web map.
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=320702&viewfull=1#post320702

Items using 'CustomIcon' and 'CustomIconTint' are now supported (although the exact tinting may not be perfectly the same as the game).
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317117&viewfull=1#post317117
https://7daystodie.com/forums/showthread.php?12837-Improvements-for-the-dedicated-server&p=317679&viewfull=1#post317679

Map marker icons for players, hostiles, and animals have been updated.

File size: 2.0 KB
RevLine 
[251]1using System;
2using System.Collections.Generic;
3using System.Runtime.Serialization;
4using System.Text.RegularExpressions;
5
6namespace AllocsFixes.PersistentData
7{
8 [Serializable]
9 public class Players
10 {
11 private Dictionary<string, Player> players = new Dictionary<string, Player> ();
12
13 public Player this [string steamId, bool create] {
14 get {
15 if (players.ContainsKey (steamId))
16 return players [steamId];
17 else {
18 if (create && steamId != null && steamId.Length == 17) {
19 Log.Out ("Created new player entry for ID: " + steamId);
20 Player p = new Player (steamId);
21 players.Add (steamId, p);
22 return p;
23 }
24 return null;
25 }
26 }
27 }
28
29 public List<string> SteamIDs {
30 get { return new List<string> (players.Keys); }
31 }
32
33 public int Count {
34 get { return players.Count; }
35 }
36
37// public Player GetPlayerByNameOrId (string _nameOrId, bool _ignoreColorCodes)
38// {
39// string sid = GetSteamID (_nameOrId, _ignoreColorCodes);
40// if (sid != null)
41// return this [sid];
42// else
43// return null;
44// }
45
46 public string GetSteamID (string _nameOrId, bool _ignoreColorCodes)
47 {
48 if (_nameOrId == null || _nameOrId.Length == 0)
49 return null;
50
51 long tempLong;
52 if (_nameOrId.Length == 17 && long.TryParse (_nameOrId, out tempLong)) {
53 return _nameOrId;
54 } else {
55 int entityId = -1;
56 if (int.TryParse (_nameOrId, out entityId)) {
57 foreach (KeyValuePair<string, Player> kvp in players) {
58 if (kvp.Value.IsOnline && kvp.Value.EntityID == entityId) {
59 return kvp.Key;
60 }
61 }
62 }
63
64 _nameOrId = _nameOrId.ToLower ();
65 foreach (KeyValuePair<string, Player> kvp in players) {
66 string name = kvp.Value.Name.ToLower ();
67 if (_ignoreColorCodes) {
68 name = Regex.Replace (name, "\\[[0-9a-fA-F]{6}\\]", "");
69 }
70 if (kvp.Value.IsOnline && name.Equals (_nameOrId)) {
71 return kvp.Key;
72 }
73 }
74 }
75 return null;
76 }
77 }
78}
79
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