1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | public class PlayerDataStuff
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5 | {
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6 | public class PlayerItems
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7 | {
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8 | public SortedList<string, int> belt = new SortedList<string, int> ();
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9 | public SortedList<string, int> bag = new SortedList<string, int> ();
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10 |
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11 | public PlayerItems (InventoryField[] _belt, InventoryField[] _bag)
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12 | {
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13 | foreach (InventoryField item in _belt) {
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14 | if (item.count > 0) {
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15 | string name = getInvFieldName(item);
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16 | if (belt.ContainsKey(name)) {
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17 | belt[name] += item.count;
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18 | } else {
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19 | belt.Add (name, item.count);
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20 | }
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21 | }
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22 | }
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23 |
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24 | foreach (InventoryField item in _bag) {
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25 | if (item.count > 0) {
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26 | string name = getInvFieldName(item);
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27 | if (bag.ContainsKey(name)) {
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28 | bag[name] += item.count;
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29 | } else {
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30 | bag.Add (name, item.count);
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31 | }
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32 | }
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33 | }
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34 | }
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35 | };
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36 |
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37 | private static Dictionary<int, PlayerItems> itemsPerEntityId = new Dictionary<int, PlayerItems> ();
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38 |
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39 | public static PlayerItems GetPlayerItems (int entityId)
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40 | {
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41 | if (itemsPerEntityId.ContainsKey (entityId))
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42 | return itemsPerEntityId [entityId];
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43 | else
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44 | return null;
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45 | }
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46 |
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47 | public static void GM_SavePlayerData (GameManager manager, int _clientId, PlayerDataFile _playerDataFile)
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48 | {
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49 | if (manager.connectionManager.mapClientToEntity.ContainsKey (_clientId)) {
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50 | int entityId = manager.connectionManager.mapClientToEntity [_clientId];
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51 | Log.Out ("Saving playerData for entity id: " + entityId);
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52 |
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53 | if (itemsPerEntityId.ContainsKey(entityId))
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54 | itemsPerEntityId.Remove(entityId);
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55 | itemsPerEntityId.Add (entityId, new PlayerItems (_playerDataFile.inventory, _playerDataFile.bag));
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56 | }
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57 | /*
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58 | Log.Out ("Inventory of player:");
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59 | for (int i = 0; i < _playerDataFile.inventory.Length; i++) {
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60 | InventoryField item = _playerDataFile.inventory [i];
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61 | printItem (item, i);
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62 | }
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63 |
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64 | Log.Out ("Bag of player:");
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65 | for (int i = 0; i < _playerDataFile.bag.Length; i++) {
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66 | InventoryField item = _playerDataFile.bag [i];
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67 | printItem (item, i);
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68 | }*/
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69 | }
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70 |
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71 | private static string getInvFieldName (InventoryField item)
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72 | {
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73 | ItemBase iBase = ItemBase.list [item.itemValue.type];
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74 | string name = iBase.name;
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75 | if (iBase.IsBlock ()) {
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76 | ItemBlock iBlock = (ItemBlock)iBase;
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77 | name = iBlock.GetItemName (item.itemValue);
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78 | }
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79 | return name;
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80 | }
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81 |
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82 | private static void printItem (InventoryField item, int slot)
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83 | {
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84 | if (item.count > 0) {
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85 | ItemBase iBase = ItemBase.list [item.itemValue.type];
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86 | string name = iBase.name;
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87 | if (iBase.IsBlock ()) {
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88 | ItemBlock iBlock = (ItemBlock)iBase;
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89 | name = iBlock.GetItemName (item.itemValue);
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90 | }
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91 | Log.Out (string.Format ("Slot {0:00}: {1:00} * {2}", slot, item.count, name));
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92 | }
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93 | }
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94 | }
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95 |
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