using AllocsFixes.PersistentData; using System; using System.Collections.Generic; namespace AllocsFixes { public class PlayerDataStuff { public static void GM_SavePlayerData (GameManager manager, int _clientId, PlayerDataFile _playerDataFile) { try { ClientInfo ci = CommonMappingFunctions.GetClientInfoFromClientID(_clientId); string steamId = CommonMappingFunctions.GetSteamID(ci); PersistentContainer.Instance.Players[steamId].Inventory.Update(_playerDataFile); } catch (Exception e) { Log.Out ("Error in GM_SavePlayerData: " + e); } } } }