using System; using AllocsFixes.PersistentData; namespace AllocsFixes { public class PlayerDataStuff { public static void GM_SavePlayerData (ClientInfo _cInfo, PlayerDataFile _playerDataFile) { try { PersistentContainer.Instance.Players [_cInfo.playerId, true].Update (_playerDataFile); } catch (Exception e) { Log.Out ("Error in GM_SavePlayerData: " + e); } } } }