| 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace AllocsFixes
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| 5 | {
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| 6 | public class PlayerDataStuff
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| 7 | {
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| 8 | public class PlayerItems
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| 9 | {
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| 10 | public SortedList<string, int> belt = new SortedList<string, int> ();
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| 11 | public SortedList<string, int> bag = new SortedList<string, int> ();
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| 12 |
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| 13 | public PlayerItems (InventoryField[] _belt, InventoryField[] _bag)
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| 14 | {
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| 15 | foreach (InventoryField item in _belt) {
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| 16 | if (item.count > 0) {
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| 17 | string name = getInvFieldName (item);
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| 18 | if (belt.ContainsKey (name)) {
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| 19 | belt [name] += item.count;
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| 20 | } else {
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| 21 | belt.Add (name, item.count);
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| 22 | }
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| 23 | }
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| 24 | }
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| 25 |
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| 26 | foreach (InventoryField item in _bag) {
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| 27 | if (item.count > 0) {
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| 28 | string name = getInvFieldName (item);
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| 29 | if (bag.ContainsKey (name)) {
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| 30 | bag [name] += item.count;
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| 31 | } else {
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| 32 | bag.Add (name, item.count);
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| 33 | }
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| 34 | }
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| 35 | }
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| 36 | }
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| 37 | };
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| 38 |
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| 39 | private static Dictionary<int, PlayerItems> itemsPerEntityId = new Dictionary<int, PlayerItems> ();
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| 40 |
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| 41 | public static PlayerItems GetPlayerItems (int entityId)
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| 42 | {
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| 43 | if (itemsPerEntityId.ContainsKey (entityId))
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| 44 | return itemsPerEntityId [entityId];
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| 45 | else
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| 46 | return null;
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| 47 | }
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| 48 |
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| 49 | public static void GM_SavePlayerData (GameManager manager, int _clientId, PlayerDataFile _playerDataFile)
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| 50 | {
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| 51 | try {
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| 52 | int entityId = CommonMappingFunctions.GetEntityID (CommonMappingFunctions.GetClientInfoFromClientID (_clientId));
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| 53 | if (entityId >= 0) {
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| 54 | Log.Out ("Saving playerData for entity id: " + entityId);
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| 55 |
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| 56 | if (itemsPerEntityId.ContainsKey (entityId))
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| 57 | itemsPerEntityId.Remove (entityId);
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| 58 | itemsPerEntityId.Add (entityId, new PlayerItems (_playerDataFile.inventory, _playerDataFile.bag));
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| 59 | }
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| 60 | } catch (Exception e) {
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| 61 | Log.Out ("Error in GM_SavePlayerData: " + e);
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| 62 | }
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| 63 |
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| 64 | // Log.Out ("Inventory of player:");
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| 65 | // for (int i = 0; i < _playerDataFile.inventory.Length; i++) {
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| 66 | // InventoryField item = _playerDataFile.inventory [i];
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| 67 | // printItem (item, i);
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| 68 | // }
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| 69 | //
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| 70 | // Log.Out ("Bag of player:");
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| 71 | // for (int i = 0; i < _playerDataFile.bag.Length; i++) {
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| 72 | // InventoryField item = _playerDataFile.bag [i];
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| 73 | // printItem (item, i);
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| 74 | // }
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| 75 | }
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| 76 |
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| 77 | private static string getInvFieldName (InventoryField item)
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| 78 | {
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| 79 | ItemBase iBase = ItemBase.list [item.itemValue.type];
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| 80 | string name = iBase.name;
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| 81 | if (iBase.IsBlock ()) {
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| 82 | ItemBlock iBlock = (ItemBlock)iBase;
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| 83 | name = iBlock.GetItemName (item.itemValue);
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| 84 | }
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| 85 | return name;
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| 86 | }
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| 87 |
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| 88 | private static void printItem (InventoryField item, int slot)
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| 89 | {
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| 90 | if (item.count > 0) {
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| 91 | ItemBase iBase = ItemBase.list [item.itemValue.type];
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| 92 | string name = iBase.name;
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| 93 | if (iBase.IsBlock ()) {
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| 94 | ItemBlock iBlock = (ItemBlock)iBase;
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| 95 | name = iBlock.GetItemName (item.itemValue);
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| 96 | }
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| 97 | Log.Out (string.Format ("Slot {0:00}: {1:00} * {2}, blockinst={3}, meta={4}, type={5}, usetimes={6}",
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| 98 | slot, item.count, name, item.itemValue.blockinst, item.itemValue.meta, item.itemValue.type, item.itemValue.usetimes)
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| 99 | );
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| 100 | }
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| 101 | }
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| 102 | }
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| 103 | }
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