source: binary-improvements/7dtd-server-fixes/src/StateManager.cs@ 210

Last change on this file since 210 was 197, checked in by alloc, 10 years ago

fixes

File size: 877 bytes
RevLine 
[182]1using AllocsFixes.NetConnections.Servers.Telnet;
2using AllocsFixes.NetConnections.Servers.Web;
[142]3using System;
[182]4using System.Reflection;
[142]5
6namespace AllocsFixes
7{
8 public class StateManager
9 {
10 public static void Awake (GameManager manager)
11 {
12 try {
[182]13 Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version);
[197]14 new Web ();
15 new Telnet ();
[182]16
[197]17 ItemList.Instance.Init ();
[142]18 CommandExtensions.InitCommandExtensions (manager);
[182]19
[142]20 PersistentData.PersistentContainer.Load ();
21 } catch (Exception e) {
22 Log.Out ("Error in StateManager.Awake: " + e);
23 }
24 }
25
26 public static void Shutdown (GameManager manager)
27 {
28 try {
[145]29 Log.Out ("Server shutting down!");
[142]30 PersistentData.PersistentContainer.Instance.Save ();
31 } catch (Exception e) {
32 Log.Out ("Error in StateManager.Shutdown: " + e);
33 }
34 }
35 }
36}
37
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