using AllocsFixes.NetConnections.Servers.Telnet; using System; using System.Reflection; namespace AllocsFixes { public class StateManager { public static void Awake (GameManager manager) { try { Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version); Mods.LoadMods (); Mods.CallGameAwake (); CommandExtensions.InitCommandExtensions (manager); new Telnet (); ItemList.Instance.Init (); PersistentData.PersistentContainer.Load (); } catch (Exception e) { Log.Out ("Error in StateManager.Awake: " + e); } } public static void Shutdown (GameManager manager) { try { Log.Out ("Server shutting down!"); Mods.CallGameShutdown (); PersistentData.PersistentContainer.Instance.Save (); } catch (Exception e) { Log.Out ("Error in StateManager.Shutdown: " + e); } } } }