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1 | using AllocsFixes.NetConnections.Servers.Telnet;
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2 | using System;
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3 | using System.Reflection;
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4 |
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5 | namespace AllocsFixes
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6 | {
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7 | public class StateManager
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8 | {
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9 | public static void Awake (GameManager manager)
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10 | {
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11 | try {
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12 | Log.Out ("[7dtd-server-fixes by Alloc] Version: " + Assembly.GetExecutingAssembly ().GetName ().Version);
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13 |
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14 | Mods.LoadMods ();
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15 | Mods.CallGameAwake ();
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16 | CommandExtensions.InitCommandExtensions (manager);
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17 |
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18 | new Telnet ();
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19 |
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20 | ItemList.Instance.Init ();
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21 |
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22 | PersistentData.PersistentContainer.Load ();
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23 | } catch (Exception e) {
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24 | Log.Out ("Error in StateManager.Awake: " + e);
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25 | }
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26 | }
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27 |
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28 | public static void Shutdown (GameManager manager)
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29 | {
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30 | try {
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31 | Log.Out ("Server shutting down!");
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32 | Mods.CallGameShutdown ();
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33 | PersistentData.PersistentContainer.Instance.Save ();
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34 | } catch (Exception e) {
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35 | Log.Out ("Error in StateManager.Shutdown: " + e);
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36 | }
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37 | }
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38 | }
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39 | }
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40 |
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