using System; public class GetTime : ConsoleCommand { public GetTime (ConsoleSdtd cons) : base(cons) { } public override string Description () { return "retrieves current ingame time"; } public override string[] Names () { return new string[] { "gettime", "gt" }; } public override void Run (string[] _params) { ulong time = this.m_Console.gameManager.World.gameTime; int day = (int)(time / 24000) + 1; int hour = (int)(time % 24000) / 1000 + 8; if (hour > 23) { day++; hour -= 24; } int sec = (int)(time % 1000) * 60 / 1000; m_Console.md000a (String.Format ("Day {0}, {1}:{2} ", day, hour, sec)); } }