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1 | using System;
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2 |
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3 | public class GetTime : ConsoleCommand
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4 | {
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5 | public GetTime (ConsoleSdtd cons) : base(cons)
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6 | {
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7 | }
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8 |
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9 | public override string Description ()
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10 | {
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11 | return "retrieves current ingame time";
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12 | }
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13 |
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14 | public override string[] Names ()
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15 | {
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16 | return new string[] { "gettime", "gt" };
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17 | }
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18 |
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19 | public override void Run (string[] _params)
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20 | {
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21 | try {
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22 | ulong time = this.m_Console.gameManager.World.gameTime;
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23 | int day = (int)(time / 24000) + 1;
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24 | int hour = (int)(time % 24000) / 1000 + 8;
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25 | if (hour > 23) {
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26 | day++;
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27 | hour -= 24;
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28 | }
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29 | int min = (int)(time % 1000) * 60 / 1000;
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30 | m_Console.SendResult (String.Format ("Day {0}, {1:00}:{2:00} ", day, hour, min));
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31 | } catch (Exception e) {
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32 | Log.Out ("Error in GetTime.Run: " + e);
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33 | }
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34 | }
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35 | }
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36 |
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