using System; using System.Collections.Generic; public class Kill : ConsoleCommand { public Kill (ConsoleSdtd cons) : base(cons) { } public override string Description () { return "kill a given player (entity id or name)"; } public override string[] Names () { return new string[] { "kill", string.Empty }; } public override void Run (string[] _params) { try { if (_params.Length != 1) { m_Console.SendResult ("Usage: kill "); return; } ClientInfo ci = CommonMappingFunctions.GetClientInfoFromNameOrID (_params [0], false); if (ci == null) { m_Console.SendResult ("Playername or entity id not found."); return; } EntityPlayer p = CommonMappingFunctions.GetEntityPlayer (ci); p.DamageEntity(new DamageSource(EnumDamageSourceType.Bullet), 9999, false); m_Console.SendResult ("Killed player " + _params [0]); } catch (Exception e) { Log.Out ("Error in Kill.Run: " + e); } } }