1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | public class ListLandProtection : ConsoleCommand
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5 | {
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6 | public ListLandProtection (ConsoleSdtd cons) : base(cons)
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7 | {
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8 | }
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9 |
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10 | public override string Description ()
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11 | {
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12 | return "lists all land protection blocks and owners";
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13 | }
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14 |
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15 | public override string[] Names ()
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16 | {
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17 | return new string[] { "listlandprotection", "llp" };
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18 | }
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19 |
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20 | public override void Run (string[] _params)
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21 | {
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22 | try {
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23 | World w = CommonMappingFunctions.GetGameManager ().World;
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24 | PersistentPlayerList ppl = CommonMappingFunctions.GetGameManager().GetPersistentPlayerList();
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25 |
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26 | Dictionary<Vector3i, PersistentPlayerData> d = ppl.positionToLPBlockOwner;
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27 | if (d != null) {
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28 | Dictionary<PersistentPlayerData, List<Vector3i>> owners = new Dictionary<PersistentPlayerData, List<Vector3i>>();
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29 | foreach (KeyValuePair<Vector3i, PersistentPlayerData> kvp in d) {
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30 | if (!owners.ContainsKey(kvp.Value)) {
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31 | owners.Add(kvp.Value, new List<Vector3i>());
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32 | }
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33 | owners[kvp.Value].Add(kvp.Key);
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34 | }
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35 |
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36 | foreach (KeyValuePair<PersistentPlayerData, List<Vector3i>> kvp in owners) {
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37 | ClientInfo ci = CommonMappingFunctions.GetClientInfoFromEntityID(kvp.Key.EntityId);
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38 | string name = string.Empty;
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39 | if (ci != null) {
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40 | name = CommonMappingFunctions.GetPlayerName(ci);
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41 | }
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42 | name += " (" + kvp.Key.PlayerId + ")";
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43 |
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44 | m_Console.SendResult (String.Format("Player \"{0}\" (protected: {1}, current hardness multiplier: {2}):", name, w.LandClaimIsActive(kvp.Key), w.LandClaimPower(kvp.Key)));
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45 | foreach (Vector3i v in kvp.Value) {
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46 | m_Console.SendResult(" (" + v.ToString() + ")");
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47 | }
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48 | }
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49 | }
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50 |
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51 | m_Console.SendResult ("Total of " + d.Count + " keystones in the game");
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52 | } catch (Exception e) {
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53 | Log.Out ("Error in ListLandProtection.Run: " + e);
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54 | }
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55 | }
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56 | }
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