source: binary-improvements/7dtd-server-fixes/src/TelnetCommands/ListPlayersExtended.cs@ 75

Last change on this file since 75 was 75, checked in by alloc, 10 years ago

fixes

File size: 1.2 KB
RevLine 
[75]1using System;
2using System.Collections.Generic;
3
4public class ListPlayersExtended : ConsoleCommand
5{
6 public ListPlayersExtended(ConsoleSdtd cons) : base(cons) {
7 }
8
9 public override string Description ()
10 {
11 return "lists all players with extended attributes";
12 }
13
14 public override string[] Names () {
15 return new string[] { "listplayersextended", "lpe" };
16 }
17
18 public override void Run (string[] _params)
19 {
20 World w = this.m_Console.gameManager.World;
21 int num = 0;
22 foreach (KeyValuePair<int, EntityPlayer> current in w.playerEntities.dict)
23 {
24 m_Console.md000a (string.Concat (new object[]
25 {
26 string.Empty,
27 ++num,
28 ". id=",
29 current.Value.fd0087,
30 ", ",
31 current.Value.EntityName,
32 ", pos=",
33 current.Value.GetPosition (),
34 ", rot=",
35 current.Value.rotation,
36 ", remote=",
37 current.Value.fd00aa,
38 ", health=",
39 current.Value.Health,
40 ", deaths=",
41 current.Value.Died,
42 ", zombies=",
43 current.Value.KilledZombies,
44 ", players=",
45 current.Value.KilledPlayers,
46 ", score=",
47 current.Value.Score,
48 ", ",
49 SingletonMonoBehaviour<Authenticator>.Instance.GetPlayerId (current.Value.EntityName)
50 }));
51 }
52 m_Console.md000a ("Total of " + w.playerEntities.list.Count + " in the game");
53 }
54}
55
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