1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | public class ListPlayersExtended : ConsoleCommand
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5 | {
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6 | public ListPlayersExtended(ConsoleSdtd cons) : base(cons) {
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7 | }
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8 |
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9 | public override string Description ()
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10 | {
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11 | return "lists all players with extended attributes";
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12 | }
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13 |
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14 | public override string[] Names () {
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15 | return new string[] { "listplayersextended", "lpe" };
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16 | }
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17 |
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18 | public override void Run (string[] _params)
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19 | {
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20 | World w = this.m_Console.gameManager.World;
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21 | int num = 0;
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22 | foreach (KeyValuePair<int, EntityPlayer> current in w.playerEntities.dict)
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23 | {
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24 | int clientId = -1;
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25 | Dictionary<int,int> d = this.m_Console.gameManager.connectionManager.mapClientToEntity;
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26 | foreach (KeyValuePair<int, int> mapping in d) {
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27 | if (mapping.Value == current.Value.fd0087) {
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28 | clientId = mapping.Key;
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29 | }
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30 | }
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31 | string ip = string.Empty;
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32 | if (clientId >= 0) {
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33 | ip = this.m_Console.gameManager.connectionManager.connectedClients [clientId].networkPlayer.ipAddress;
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34 | }
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35 | m_Console.md000a (string.Concat (new object[]
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36 | {
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37 | string.Empty,
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38 | ++num,
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39 | ". id=",
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40 | current.Value.fd0087,
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41 | ", ",
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42 | current.Value.EntityName,
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43 | ", pos=",
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44 | current.Value.GetPosition (),
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45 | ", rot=",
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46 | current.Value.rotation,
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47 | ", remote=",
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48 | current.Value.fd00aa,
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49 | ", health=",
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50 | current.Value.Health,
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51 | ", deaths=",
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52 | current.Value.Died,
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53 | ", zombies=",
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54 | current.Value.KilledZombies,
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55 | ", players=",
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56 | current.Value.KilledPlayers,
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57 | ", score=",
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58 | current.Value.Score,
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59 | ", steamid=",
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60 | SingletonMonoBehaviour<Authenticator>.Instance.GetPlayerId (current.Value.EntityName),
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61 | ", ip=",
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62 | ip
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63 | }));
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64 | }
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65 | m_Console.md000a ("Total of " + w.playerEntities.list.Count + " in the game");
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66 | }
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67 | }
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68 |
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