[83] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 |
|
---|
| 4 | public class SayToPlayer : ConsoleCommand
|
---|
| 5 | {
|
---|
| 6 | private GameManager manager;
|
---|
| 7 |
|
---|
| 8 | public SayToPlayer (ConsoleSdtd cons) : base(cons)
|
---|
| 9 | {
|
---|
| 10 | manager = m_Console.gameManager;
|
---|
| 11 | }
|
---|
| 12 |
|
---|
| 13 | public override string Description ()
|
---|
| 14 | {
|
---|
| 15 | return "send a message to a single player";
|
---|
| 16 | }
|
---|
| 17 |
|
---|
| 18 | public override string[] Names ()
|
---|
| 19 | {
|
---|
| 20 | return new string[] { "sayplayer", string.Empty };
|
---|
| 21 | }
|
---|
| 22 |
|
---|
| 23 | public override void Run (string[] _params)
|
---|
| 24 | {
|
---|
| 25 | if (_params.Length < 2) {
|
---|
| 26 | m_Console.md000a ("Usage: sayplayer <playername|entityid> <message>");
|
---|
| 27 | return;
|
---|
| 28 | }
|
---|
| 29 |
|
---|
| 30 | string message = _params [1];
|
---|
| 31 | for (int i = 2; i < _params.Length; i++) {
|
---|
| 32 | message += " " + _params [i];
|
---|
| 33 | }
|
---|
| 34 |
|
---|
| 35 | int entityId = -1;
|
---|
| 36 | if (int.TryParse (_params [0], out entityId)) {
|
---|
| 37 | foreach (KeyValuePair<int, int> kvp in manager.connectionManager.mapClientToEntity) {
|
---|
| 38 | if (kvp.Value == entityId) {
|
---|
| 39 | int clientid = kvp.Key;
|
---|
| 40 | ClientInfo ci = manager.connectionManager.connectedClients[clientid];
|
---|
| 41 | if (ci != null) {
|
---|
| 42 | manager.connectionManager.networkView.RPC ("RPC_ChatMessage", ci.networkPlayer, new object[] {
|
---|
| 43 | message,
|
---|
| 44 | -1,
|
---|
| 45 | "Server (private)",
|
---|
| 46 | true
|
---|
| 47 | }
|
---|
| 48 | );
|
---|
| 49 | m_Console.md000a ("Message sent");
|
---|
| 50 | return;
|
---|
| 51 | }
|
---|
| 52 | }
|
---|
| 53 | }
|
---|
| 54 | m_Console.md000a ("Entity ID not found.");
|
---|
| 55 | } else {
|
---|
| 56 | string destPlayerName = _params [0].ToLower ();
|
---|
| 57 | foreach (ClientInfo ci in manager.connectionManager.connectedClients.Values) {
|
---|
| 58 | Dictionary<int,int> d = manager.connectionManager.mapClientToEntity;
|
---|
| 59 | if (d.ContainsKey (ci.clientId)) {
|
---|
| 60 | entityId = d [ci.clientId];
|
---|
| 61 | string curName = manager.World.playerEntities.dict [entityId].EntityName;
|
---|
| 62 | if (curName.ToLower ().Equals (destPlayerName)) {
|
---|
| 63 | manager.connectionManager.networkView.RPC ("RPC_ChatMessage", ci.networkPlayer, new object[] {
|
---|
| 64 | message,
|
---|
| 65 | -1,
|
---|
| 66 | "Server (private)",
|
---|
| 67 | true
|
---|
| 68 | }
|
---|
| 69 | );
|
---|
| 70 | m_Console.md000a ("Message sent");
|
---|
| 71 | return;
|
---|
| 72 | }
|
---|
| 73 | }
|
---|
| 74 | }
|
---|
| 75 | m_Console.md000a ("Playername not found.");
|
---|
| 76 | }
|
---|
| 77 | }
|
---|
| 78 | }
|
---|
| 79 |
|
---|