[84] | 1 | using System;
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| 2 |
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| 3 | public class SetTimeReal : ConsoleCommand
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| 4 | {
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| 5 | public SetTimeReal (ConsoleSdtd cons) : base(cons)
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| 6 | {
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| 7 | }
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| 8 |
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| 9 | public override string Description ()
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| 10 | {
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| 11 | return "set current ingame time, params: <day> <hour> <min>";
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| 12 | }
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| 13 |
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| 14 | public override string[] Names ()
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| 15 | {
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| 16 | return new string[] { "settimereal", "str" };
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| 17 | }
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| 18 |
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| 19 | public override void Run (string[] _params)
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| 20 | {
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[103] | 21 | try {
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| 22 | if (_params.Length != 3) {
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| 23 | m_Console.md000a ("Usage: settimereal <day> <hour> <min>");
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| 24 | return;
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| 25 | }
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[84] | 26 |
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[103] | 27 | int day, hour, min;
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| 28 | if (!int.TryParse (_params [0], out day)) {
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| 29 | m_Console.md000a ("Could not parse day number \"" + _params [0] + "\"");
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| 30 | return;
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| 31 | }
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| 32 | if (day < 1) {
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| 33 | m_Console.md000a ("Day must be >= 1");
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| 34 | return;
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| 35 | }
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| 36 | if (!int.TryParse (_params [1], out hour)) {
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| 37 | m_Console.md000a ("Could not parse hour \"" + _params [1] + "\"");
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| 38 | return;
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| 39 | }
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| 40 | if (hour > 23) {
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| 41 | m_Console.md000a ("Hour must be <= 23");
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| 42 | return;
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| 43 | }
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| 44 | if (!int.TryParse (_params [2], out min)) {
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| 45 | m_Console.md000a ("Could not parse minute \"" + _params [2] + "\"");
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| 46 | return;
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| 47 | }
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| 48 | if (min > 59) {
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| 49 | m_Console.md000a ("Minute must be <= 59");
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| 50 | return;
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| 51 | }
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| 52 | if ((day < 1) || (hour < 8 && day < 1)) {
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| 53 | m_Console.md000a ("Time may not be prior to day 1, 8:00");
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| 54 | return;
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| 55 | }
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| 56 |
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| 57 | ulong time = ((ulong)(day - 1) * 24000) + ((ulong)hour * 1000) + ((ulong)min * 1000 / 60) - 8000;
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| 58 | m_Console.gameManager.World.gameTime = time;
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| 59 | m_Console.md000a (String.Format ("Set time to Day {0}, {1:00}:{2:00} = {3}", day, hour, min, time));
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| 60 | } catch (Exception e) {
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| 61 | Log.Out ("Error in SetTimeReal.Run: " + e);
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[84] | 62 | }
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| 63 | }
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| 64 | }
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| 65 |
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