1 | using System;
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2 |
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3 | public class SetTimeReal : ConsoleCommand
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4 | {
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5 | public SetTimeReal (ConsoleSdtd cons) : base(cons)
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6 | {
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7 | }
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8 |
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9 | public override string Description ()
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10 | {
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11 | return "set current ingame time, params: <day> <hour> <min>";
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12 | }
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13 |
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14 | public override string[] Names ()
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15 | {
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16 | return new string[] { "settimereal", "str" };
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17 | }
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18 |
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19 | public override void Run (string[] _params)
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20 | {
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21 | if (_params.Length != 3) {
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22 | m_Console.md000a ("Usage: settimereal <day> <hour> <min>");
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23 | return;
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24 | }
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25 |
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26 | int day, hour, min;
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27 | if (!int.TryParse (_params [0], out day)) {
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28 | m_Console.md000a ("Could not parse day number \"" + _params [0] + "\"");
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29 | return;
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30 | }
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31 | if (day < 1) {
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32 | m_Console.md000a ("Day must be >= 1");
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33 | return;
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34 | }
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35 | if (!int.TryParse (_params [1], out hour)) {
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36 | m_Console.md000a ("Could not parse hour \"" + _params [1] + "\"");
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37 | return;
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38 | }
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39 | if (hour > 23) {
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40 | m_Console.md000a ("Hour must be <= 23");
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41 | return;
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42 | }
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43 | if (!int.TryParse (_params [2], out min)) {
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44 | m_Console.md000a ("Could not parse minute \"" + _params [2] + "\"");
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45 | return;
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46 | }
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47 | if (min > 59) {
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48 | m_Console.md000a ("Minute must be <= 59");
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49 | return;
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50 | }
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51 | if ((day < 1) || (hour < 8 && day < 1)) {
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52 | m_Console.md000a ("Time may not be prior to day 1, 8:00");
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53 | return;
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54 | }
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55 |
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56 | ulong time = ((ulong)(day-1) * 24000) + ((ulong)hour * 1000) + ((ulong)min * 1000 / 60) - 8000;
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57 | this.m_Console.gameManager.World.gameTime = time;
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58 | m_Console.md000a (String.Format ("Set time to Day {0}, {1:00}:{2:00} = {3}", day, hour, min, time));
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59 | }
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60 | }
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61 |
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