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[230] | 1 | using System;
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| 2 |
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| 3 | namespace AllocsFixes.CustomCommands
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| 4 | {
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| 5 | public class Chat {
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| 6 |
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| 7 | public static void SendMessage (ClientInfo _receiver, ClientInfo _sender, string _message) {
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| 8 | string senderName;
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| 9 | if (_sender != null) {
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| 10 | PrivateMassageConnections.SetLastPMSender (_sender, _receiver);
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| 11 | senderName = _sender.playerName;
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| 12 | } else {
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| 13 | senderName = "Server";
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| 14 | }
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| 15 | _receiver.netConnection [0].AddToSendQueue (new NetPackage_GameInfoMessage (_message, senderName + " (PM)"));
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| 16 | string receiverName = _receiver.playerName;
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| 17 | SdtdConsole.Instance.Output ("Message to player " + (receiverName != null ? "\"" + receiverName + "\"" : "unknownName") + " sent with sender \"" + senderName + "\"");
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| 18 | }
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| 19 |
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| 20 |
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| 21 | }
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| 22 | }
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| 23 |
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