1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 | using UnityEngine;
|
---|
4 |
|
---|
5 | namespace AllocsFixes.CustomCommands
|
---|
6 | {
|
---|
7 | public class Give : ConsoleCmdAbstract {
|
---|
8 | public override string GetDescription () {
|
---|
9 | return "give an item to a player (entity id or name)";
|
---|
10 | }
|
---|
11 |
|
---|
12 | public override string GetHelp () {
|
---|
13 | return "Give an item to a player by dropping it in front of that player\n" +
|
---|
14 | "Usage:\n" +
|
---|
15 | " give <name / entity id> <item name> <amount>\n" +
|
---|
16 | " give <name / entity id> <item name> <amount> <quality>\n" +
|
---|
17 | "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
|
---|
18 | "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
|
---|
19 | "Amount is the number of instances of this item to drop (as a single stack).\n" +
|
---|
20 | "Quality is the quality of the dropped items for items that have a quality.";
|
---|
21 | }
|
---|
22 |
|
---|
23 | public override string[] GetCommands () {
|
---|
24 | return new string[] { "give", string.Empty };
|
---|
25 | }
|
---|
26 |
|
---|
27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
|
---|
28 | try {
|
---|
29 | if (_params.Count != 3 && _params.Count != 4) {
|
---|
30 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count + ".");
|
---|
31 | return;
|
---|
32 | }
|
---|
33 |
|
---|
34 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
|
---|
35 |
|
---|
36 | if (ci == null) {
|
---|
37 | SdtdConsole.Instance.Output ("Playername or entity id not found.");
|
---|
38 | return;
|
---|
39 | }
|
---|
40 |
|
---|
41 | ItemValue iv = ItemList.Instance.GetItemValue (_params [1]);
|
---|
42 | if (iv == null) {
|
---|
43 | SdtdConsole.Instance.Output ("Item not found.");
|
---|
44 | return;
|
---|
45 | }
|
---|
46 |
|
---|
47 | int n = int.MinValue;
|
---|
48 | if (!int.TryParse (_params [2], out n) || n <= 0) {
|
---|
49 | SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
|
---|
50 | return;
|
---|
51 | }
|
---|
52 |
|
---|
53 | if (_params.Count == 4) {
|
---|
54 | if (!iv.HasQuality) {
|
---|
55 | SdtdConsole.Instance.Output ("Item " + _params [1] + " does not support quality.");
|
---|
56 | return;
|
---|
57 | }
|
---|
58 |
|
---|
59 | int quality = int.MinValue;
|
---|
60 | if (!int.TryParse (_params [3], out quality) || quality <= 0) {
|
---|
61 | SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
|
---|
62 | return;
|
---|
63 | }
|
---|
64 | iv.Quality = quality;
|
---|
65 | }
|
---|
66 |
|
---|
67 | EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
|
---|
68 |
|
---|
69 | ItemStack invField = new ItemStack (iv, n);
|
---|
70 |
|
---|
71 | GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero, -1, 50);
|
---|
72 |
|
---|
73 | SdtdConsole.Instance.Output ("Dropped item");
|
---|
74 | } catch (Exception e) {
|
---|
75 | Log.Out ("Error in Give.Run: " + e);
|
---|
76 | }
|
---|
77 | }
|
---|
78 | }
|
---|
79 | }
|
---|