using System; using System.Collections.Generic; using UnityEngine; namespace AllocsFixes.CustomCommands { public class Give : ConsoleCmdAbstract { public override string GetDescription () { return "give an item to a player (entity id or name)"; } public override string GetHelp () { return "Give an item to a player by dropping it in front of that player\n" + "Usage:\n" + " give \n" + " give \n" + "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" + "Item name has to be the exact name of an item as listed by \"listitems\".\n" + "Amount is the number of instances of this item to drop (as a single stack).\n" + "Quality is the quality of the dropped items for items that have a quality."; } public override string[] GetCommands () { return new string[] { "give", string.Empty }; } public override void Execute (List _params, CommandSenderInfo _senderInfo) { try { if (_params.Count != 3 && _params.Count != 4) { SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count + "."); return; } ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]); if (ci == null) { SdtdConsole.Instance.Output ("Playername or entity id not found."); return; } ItemValue iv = ItemList.Instance.GetItemValue (_params [1]); if (iv == null) { SdtdConsole.Instance.Output ("Item not found."); return; } int n = int.MinValue; if (!int.TryParse (_params [2], out n) || n <= 0) { SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero."); return; } if (_params.Count == 4) { if (!iv.HasQuality && iv.Attachments == null && iv.Parts == null) { SdtdConsole.Instance.Output ("Item " + _params [1] + " does not support quality."); return; } int quality = int.MinValue; if (!int.TryParse (_params [3], out quality) || quality <= 0) { SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero."); return; } iv.Quality = quality; // Specific code for weapons with parts and attachmetns if (iv.Attachments != null && iv.Attachments.Length != 0) { for (int i = 0; i < iv.Attachments.Length; i++) { ItemValue att = iv.Attachments[i]; if (att.HasQuality) { att.Quality = quality; } } } if (iv.Parts != null && iv.Parts.Length != 0) { for (int i = 0; i < iv.Parts.Length; i++) { ItemValue part = iv.Parts[i]; if (part.HasQuality) { part.Quality = quality; } } } } EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId]; ItemStack invField = new ItemStack (iv, n); GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero, -1, 50); SdtdConsole.Instance.Output ("Dropped item"); } catch (Exception e) { Log.Out ("Error in Give.Run: " + e); } } } }