source: binary-improvements/AllocsCommands/Commands/Give.cs@ 292

Last change on this file since 292 was 290, checked in by alloc, 8 years ago

Removed commands that have been moved to the core game, added Give improvement by Coppi

File size: 3.1 KB
Line 
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4
5namespace AllocsFixes.CustomCommands
6{
7 public class Give : ConsoleCmdAbstract {
8 public override string GetDescription () {
9 return "give an item to a player (entity id or name)";
10 }
11
12 public override string GetHelp () {
13 return "Give an item to a player by dropping it in front of that player\n" +
14 "Usage:\n" +
15 " give <name / entity id> <item name> <amount>\n" +
16 " give <name / entity id> <item name> <amount> <quality>\n" +
17 "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
18 "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
19 "Amount is the number of instances of this item to drop (as a single stack).\n" +
20 "Quality is the quality of the dropped items for items that have a quality.";
21 }
22
23 public override string[] GetCommands () {
24 return new string[] { "give", string.Empty };
25 }
26
27 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
28 try {
29 if (_params.Count != 3 && _params.Count != 4) {
30 SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count + ".");
31 return;
32 }
33
34 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
35
36 if (ci == null) {
37 SdtdConsole.Instance.Output ("Playername or entity id not found.");
38 return;
39 }
40
41 ItemValue iv = ItemList.Instance.GetItemValue (_params [1]);
42 if (iv == null) {
43 SdtdConsole.Instance.Output ("Item not found.");
44 return;
45 }
46
47 int n = int.MinValue;
48 if (!int.TryParse (_params [2], out n) || n <= 0) {
49 SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
50 return;
51 }
52
53 if (_params.Count == 4) {
54 if (!iv.HasQuality && iv.Attachments == null && iv.Parts == null) {
55 SdtdConsole.Instance.Output ("Item " + _params [1] + " does not support quality.");
56 return;
57 }
58
59 int quality = int.MinValue;
60 if (!int.TryParse (_params [3], out quality) || quality <= 0) {
61 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
62 return;
63 }
64 iv.Quality = quality;
65
66 // Specific code for weapons with parts and attachmetns
67 if (iv.Attachments != null && iv.Attachments.Length != 0) {
68 for (int i = 0; i < iv.Attachments.Length; i++) {
69 ItemValue att = iv.Attachments[i];
70 if (att.HasQuality) {
71 att.Quality = quality;
72 }
73 }
74 }
75
76 if (iv.Parts != null && iv.Parts.Length != 0) {
77 for (int i = 0; i < iv.Parts.Length; i++) {
78 ItemValue part = iv.Parts[i];
79 if (part.HasQuality) {
80 part.Quality = quality;
81 }
82 }
83 }
84 }
85
86 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
87
88 ItemStack invField = new ItemStack (iv, n);
89
90 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero, -1, 50);
91
92 SdtdConsole.Instance.Output ("Dropped item");
93 } catch (Exception e) {
94 Log.Out ("Error in Give.Run: " + e);
95 }
96 }
97 }
98}
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