1 | using System;
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2 | using System.Collections.Generic;
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3 | using UnityEngine;
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4 |
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5 | namespace AllocsFixes.CustomCommands
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6 | {
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7 | public class Give : ConsoleCmdAbstract {
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8 | public override string GetDescription () {
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9 | return "give an item to a player (entity id or name)";
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10 | }
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11 |
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12 | public override string GetHelp () {
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13 | return "Give an item to a player by dropping it in front of that player\n" +
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14 | "Usage:\n" +
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15 | " give <name / entity id> <item name> <amount>\n" +
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16 | " give <name / entity id> <item name> <amount> <quality>\n" +
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17 | "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
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18 | "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
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19 | "Amount is the number of instances of this item to drop (as a single stack).\n" +
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20 | "Quality is the quality of the dropped items for items that have a quality.";
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21 | }
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22 |
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23 | public override string[] GetCommands () {
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24 | return new string[] { "give", string.Empty };
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25 | }
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26 |
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27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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28 | try {
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29 | if (_params.Count != 3 && _params.Count != 4) {
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30 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count + ".");
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31 | return;
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32 | }
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33 |
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34 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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35 |
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36 | if (ci == null) {
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37 | SdtdConsole.Instance.Output ("Playername or entity id not found.");
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38 | return;
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39 | }
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40 |
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41 | ItemValue iv = ItemList.Instance.GetItemValue (_params [1]);
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42 | if (iv == null) {
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43 | SdtdConsole.Instance.Output ("Item not found.");
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44 | return;
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45 | }
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46 |
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47 | int n = int.MinValue;
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48 | if (!int.TryParse (_params [2], out n) || n <= 0) {
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49 | SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
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50 | return;
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51 | }
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52 |
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53 | if (_params.Count == 4) {
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54 | if (!iv.HasQuality && iv.Attachments == null && iv.Parts == null) {
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55 | SdtdConsole.Instance.Output ("Item " + _params [1] + " does not support quality.");
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56 | return;
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57 | }
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58 |
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59 | int quality = int.MinValue;
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60 | if (!int.TryParse (_params [3], out quality) || quality <= 0) {
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61 | SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
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62 | return;
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63 | }
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64 | iv.Quality = quality;
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65 |
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66 | // Specific code for weapons with parts and attachmetns
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67 | if (iv.Attachments != null && iv.Attachments.Length != 0) {
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68 | for (int i = 0; i < iv.Attachments.Length; i++) {
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69 | ItemValue att = iv.Attachments[i];
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70 | if (att.HasQuality) {
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71 | att.Quality = quality;
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72 | }
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73 | }
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74 | }
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75 |
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76 | if (iv.Parts != null && iv.Parts.Length != 0) {
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77 | for (int i = 0; i < iv.Parts.Length; i++) {
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78 | ItemValue part = iv.Parts[i];
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79 | if (part.HasQuality) {
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80 | part.Quality = quality;
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81 | }
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82 | }
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83 | }
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84 | }
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85 |
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86 | EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
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87 |
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88 | ItemStack invField = new ItemStack (iv, n);
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89 |
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90 | GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero, -1, 50);
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91 |
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92 | SdtdConsole.Instance.Output ("Dropped item");
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93 | } catch (Exception e) {
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94 | Log.Out ("Error in Give.Run: " + e);
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95 | }
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96 | }
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97 | }
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98 | }
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