source: binary-improvements/AllocsCommands/Commands/Give.cs@ 335

Last change on this file since 335 was 326, checked in by alloc, 6 years ago

More cleanup, allocation improvements

File size: 2.7 KB
Line 
1using System;
2using System.Collections.Generic;
3using UnityEngine;
4
5namespace AllocsFixes.CustomCommands {
6 public class Give : ConsoleCmdAbstract {
7 public override string GetDescription () {
8 return "give an item to a player (entity id or name)";
9 }
10
11 public override string GetHelp () {
12 return "Give an item to a player by dropping it in front of that player\n" +
13 "Usage:\n" +
14 " give <name / entity id> <item name> <amount>\n" +
15 " give <name / entity id> <item name> <amount> <quality>\n" +
16 "Either pass the full name of a player or his entity id (given by e.g. \"lpi\").\n" +
17 "Item name has to be the exact name of an item as listed by \"listitems\".\n" +
18 "Amount is the number of instances of this item to drop (as a single stack).\n" +
19 "Quality is the quality of the dropped items for items that have a quality.";
20 }
21
22 public override string[] GetCommands () {
23 return new[] {"give", string.Empty};
24 }
25
26 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
27 try {
28 if (_params.Count != 3 && _params.Count != 4) {
29 SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3 or 4, found " + _params.Count +
30 ".");
31 return;
32 }
33
34 ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
35
36 if (ci == null) {
37 SdtdConsole.Instance.Output ("Playername or entity id not found.");
38 return;
39 }
40
41 ItemValue iv = ItemClass.GetItem (_params [1], true);
42 if (iv.type == ItemValue.None.type) {
43 SdtdConsole.Instance.Output ("Item not found.");
44 return;
45 }
46
47 iv = new ItemValue (iv.type, true);
48
49 int n;
50 if (!int.TryParse (_params [2], out n) || n <= 0) {
51 SdtdConsole.Instance.Output ("Amount is not an integer or not greater than zero.");
52 return;
53 }
54
55 int quality = Constants.cItemMaxQuality;
56
57 if (_params.Count == 4) {
58 if (!int.TryParse (_params [1], out quality) || quality <= 0) {
59 SdtdConsole.Instance.Output ("Quality is not an integer or not greater than zero.");
60 return;
61 }
62 }
63
64 if (ItemClass.list [iv.type].HasSubItems) {
65 for (int i = 0; i < iv.Modifications.Length; i++) {
66 ItemValue tmp = iv.Modifications [i];
67 tmp.Quality = quality;
68 iv.Modifications [i] = tmp;
69 }
70 } else if (ItemClass.list [iv.type].HasQuality) {
71 iv.Quality = quality;
72 }
73
74 EntityPlayer p = GameManager.Instance.World.Players.dict [ci.entityId];
75
76 ItemStack invField = new ItemStack (iv, n);
77
78 GameManager.Instance.ItemDropServer (invField, p.GetPosition (), Vector3.zero);
79
80 SdtdConsole.Instance.Output ("Dropped item");
81 } catch (Exception e) {
82 Log.Out ("Error in Give.Run: " + e);
83 }
84 }
85 }
86}
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