using System; using System.Collections.Generic; namespace AllocsFixes.CustomCommands { public class ListLandProtection : ConsoleCmdAbstract { public override string GetDescription () { return "lists all land protection blocks and owners"; } public override string[] GetCommands () { return new string[] { "listlandprotection", "llp" }; } public override void Execute (List _params, CommandSenderInfo _senderInfo) { try { if (_senderInfo.RemoteClientInfo != null) { if (_params.Count >= 1 && _params [0].ToLower ().Equals ("nearby")) { _params.Add (_senderInfo.RemoteClientInfo.playerId); } } World w = GameManager.Instance.World; PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); bool summaryOnly = false; string steamIdFilter = string.Empty; Vector3i closeTo = default(Vector3i); bool onlyCloseToPlayer = false; int closeToDistance = 32; if (_params.Count == 1) { long tempLong; if (_params [0].ToLower ().Equals ("summary")) { summaryOnly = true; } else if (_params [0].Length == 17 && long.TryParse (_params [0], out tempLong)) { steamIdFilter = _params [0]; } else { ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]); if (ci != null) { steamIdFilter = ci.playerId; } else { SdtdConsole.Instance.Output ("Player name or entity id \"" + _params [0] + "\" not found."); return; } } } else if (_params.Count >= 2) { if (_params [0].ToLower ().Equals ("nearby")) { try { if (_params.Count == 3) { if (!int.TryParse (_params[1], out closeToDistance)) { SdtdConsole.Instance.Output ("Given radius is not an integer!"); } } ClientInfo ci = ConsoleHelper.ParseParamSteamIdOnline (_params [_params.Count - 1]); EntityPlayer ep = w.Players.dict [ci.entityId]; closeTo = new Vector3i (ep.GetPosition ()); onlyCloseToPlayer = true; } catch (Exception e) { SdtdConsole.Instance.Output ("Error getting current player's position"); Log.Out ("Error in ListLandProtection.Run: " + e); } } else { SdtdConsole.Instance.Output ("Illegal parameter list"); return; } } Dictionary d = ppl.positionToLPBlockOwner; if (d != null) { Dictionary> owners = new Dictionary> (); foreach (KeyValuePair kvp in d) { if (!onlyCloseToPlayer || (Math.Abs (kvp.Key.x - closeTo.x) <= closeToDistance && Math.Abs (kvp.Key.z - closeTo.z) <= closeToDistance)) { if (!owners.ContainsKey (kvp.Value)) { owners.Add (kvp.Value, new List ()); } owners [kvp.Value].Add (kvp.Key); } } foreach (KeyValuePair> kvp in owners) { if (steamIdFilter.Length == 0 || kvp.Key.PlayerId.Equals (steamIdFilter)) { PersistentData.Player p = PersistentData.PersistentContainer.Instance.Players [kvp.Key.PlayerId, false]; string name = string.Empty; if (p != null) { name = p.Name; } name += " (" + kvp.Key.PlayerId + ")"; SdtdConsole.Instance.Output (String.Format ("Player \"{0}\" owns {3} keystones (protected: {1}, current hardness multiplier: {2})", name, w.LandClaimIsActive (kvp.Key), w.LandClaimPower (kvp.Key), kvp.Value.Count)); if (!summaryOnly) { foreach (Vector3i v in kvp.Value) { SdtdConsole.Instance.Output (" (" + v.ToString () + ")"); } } } } } if (steamIdFilter.Length == 0) SdtdConsole.Instance.Output ("Total of " + d.Count + " keystones in the game"); } catch (Exception e) { Log.Out ("Error in ListLandProtection.Run: " + e); } } } }