using System; using System.Collections.Generic; using AllocsFixes.PersistentData; namespace AllocsFixes.CustomCommands { public class ListLandProtection : ConsoleCmdAbstract { public override string GetDescription () { return "lists all land protection blocks and owners"; } public override string GetHelp () { return "Usage:\n" + " 1. listlandprotection summary\n" + " 2. listlandprotection [parseable]\n" + " 3. listlandprotection nearby [length]\n" + "1. Lists only players that own claimstones, the number they own and the protection status\n" + "2. Lists only the claims of the player given by his SteamID / entity id / playername, including the individual claim positions.\n" + " If \"parseable\" is specified the output of the individual claims will be in a format better suited for programmatical readout.\n" + "3. Lists claims in a square with edge length of 64 (or the optionally specified size) around the executing player\n"; } public override string[] GetCommands () { return new[] {"listlandprotection", "llp"}; } public override void Execute (List _params, CommandSenderInfo _senderInfo) { try { if (_senderInfo.RemoteClientInfo != null) { if (_params.Count >= 1 && _params [0].ToLower ().Equals ("nearby")) { _params.Add (_senderInfo.RemoteClientInfo.playerId); } } World w = GameManager.Instance.World; PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); bool summaryOnly = false; string steamIdFilter = string.Empty; Vector3i closeTo = default (Vector3i); bool onlyCloseToPlayer = false; int closeToDistance = 32; bool parseableOutput = false; if (_params.Contains ("parseable")) { parseableOutput = true; _params.Remove ("parseable"); } if (_params.Count == 1) { long tempLong; if (_params [0].ToLower ().Equals ("summary")) { summaryOnly = true; } else if (_params [0].Length == 17 && long.TryParse (_params [0], out tempLong)) { steamIdFilter = _params [0]; } else { ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]); if (ci != null) { steamIdFilter = ci.playerId; } else { SdtdConsole.Instance.Output ("Player name or entity id \"" + _params [0] + "\" not found."); return; } } } else if (_params.Count >= 2) { if (_params [0].ToLower ().Equals ("nearby")) { try { if (_params.Count == 3) { if (!int.TryParse (_params [1], out closeToDistance)) { SdtdConsole.Instance.Output ("Given length is not an integer!"); return; } closeToDistance /= 2; } ClientInfo ci = ConsoleHelper.ParseParamSteamIdOnline (_params [_params.Count - 1]); EntityPlayer ep = w.Players.dict [ci.entityId]; closeTo = new Vector3i (ep.GetPosition ()); onlyCloseToPlayer = true; } catch (Exception e) { SdtdConsole.Instance.Output ("Error getting current player's position"); Log.Out ("Error in ListLandProtection.Run: " + e); return; } } else { SdtdConsole.Instance.Output ("Illegal parameter list"); return; } } LandClaimList.OwnerFilter[] ownerFilters = null; if (!string.IsNullOrEmpty (steamIdFilter)) { ownerFilters = new[] {LandClaimList.SteamIdFilter (steamIdFilter)}; } LandClaimList.PositionFilter[] posFilters = null; if (onlyCloseToPlayer) { posFilters = new[] {LandClaimList.CloseToFilter2dRect (closeTo, closeToDistance)}; } Dictionary> claims = LandClaimList.GetLandClaims (ownerFilters, posFilters); foreach (KeyValuePair> kvp in claims) { SdtdConsole.Instance.Output (string.Format ( "Player \"{0} ({1})\" owns {4} keystones (protected: {2}, current hardness multiplier: {3})", kvp.Key.Name, kvp.Key.SteamID, kvp.Key.LandProtectionActive, kvp.Key.LandProtectionMultiplier, kvp.Value.Count)); if (!summaryOnly) { foreach (Vector3i v in kvp.Value) { if (parseableOutput) { SdtdConsole.Instance.Output ("LandProtectionOf: id=" + kvp.Key.SteamID + ", playerName=" + kvp.Key.Name + ", location=" + v); } else { SdtdConsole.Instance.Output (" (" + v + ")"); } } } } if (steamIdFilter.Length == 0) { SdtdConsole.Instance.Output ("Total of " + ppl.m_lpBlockMap.Count + " keystones in the game"); } } catch (Exception e) { Log.Out ("Error in ListLandProtection.Run: " + e); } } } }