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[224] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace AllocsFixes.CustomCommands
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| 5 | {
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| 6 | public class ListPlayerIds : ConsoleCommand
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| 7 | {
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| 8 | public ListPlayerIds (ConsoleSdtd cons) : base(cons)
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| 9 | {
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| 10 | }
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| 11 |
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| 12 | public override string Description ()
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| 13 | {
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| 14 | return "lists all players with their IDs for ingame commands";
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| 15 | }
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| 16 |
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| 17 | public override string[] Names ()
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| 18 | {
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| 19 | return new string[] { "listplayerids", "lpi" };
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| 20 | }
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| 21 |
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| 22 | public override void Run (string[] _params)
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| 23 | {
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| 24 | try {
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| 25 | World w = CommonMappingFunctions.GetGameManager ().World;
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| 26 | int num = 0;
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| 27 | foreach (KeyValuePair<int, EntityPlayer> current in w.Players.dict) {
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| 28 | m_Console.SendResult (string.Concat (new object[]
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| 29 | {
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| 30 | string.Empty,
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| 31 | ++num,
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| 32 | ". id=",
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| 33 | current.Value.entityId,
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| 34 | ", ",
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| 35 | current.Value.EntityName,
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| 36 | }
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| 37 | )
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| 38 | );
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| 39 | }
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| 40 | m_Console.SendResult ("Total of " + w.Players.list.Count + " in the game");
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| 41 | } catch (Exception e) {
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| 42 | Log.Out ("Error in ListPlayerIds.Run: " + e);
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| 43 | }
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| 44 | }
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| 45 | }
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| 46 | }
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