using System; using System.Collections.Generic; namespace AllocsFixes.CustomCommands { public class ListPlayerIds : ConsoleCommand { public ListPlayerIds (ConsoleSdtd cons) : base(cons) { } public override string Description () { return "lists all players with their IDs for ingame commands"; } public override string[] Names () { return new string[] { "listplayerids", "lpi" }; } public override void Run (string[] _params) { try { World w = CommonMappingFunctions.GetGameManager ().World; int num = 0; foreach (KeyValuePair current in w.Players.dict) { m_Console.SendResult (string.Concat (new object[] { string.Empty, ++num, ". id=", current.Value.entityId, ", ", current.Value.EntityName, } ) ); } m_Console.SendResult ("Total of " + w.Players.list.Count + " in the game"); } catch (Exception e) { Log.Out ("Error in ListPlayerIds.Run: " + e); } } } }