1 | using System;
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2 | using System.Collections.Generic;
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3 | using AllocsFixes.PersistentData;
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4 | using JetBrains.Annotations;
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5 |
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6 | namespace AllocsFixes.CustomCommands {
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7 | [UsedImplicitly]
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8 | public class RemoveLandProtection : ConsoleCmdAbstract {
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9 | public override string getDescription () {
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10 | return "removes the association of a land protection block to the owner";
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11 | }
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12 |
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13 | public override string getHelp () {
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14 | return "Usage:" +
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15 | " 1. removelandprotection <userid>\n" +
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16 | " 2. removelandprotection <x> <y> <z>\n" +
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17 | " 3. removelandprotection nearby [length]\n" +
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18 | "1. Remove all land claims owned by the user with the given UserID\n" +
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19 | "2. Remove only the claim block on the exactly given block position\n" +
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20 | "3. Remove all claims in a square with edge length of 64 (or the optionally specified size) around the executing player";
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21 | }
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22 |
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23 | public override string[] getCommands () {
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24 | return new[] {"removelandprotection", "rlp"};
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25 | }
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26 |
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27 | private void removeById (string _id) {
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28 | try {
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29 | if (!PlatformUserIdentifierAbs.TryFromCombinedString (_id, out PlatformUserIdentifierAbs userId)) {
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30 | SdtdConsole.Instance.Output (
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31 | "Not a valid Steam ID or user has never logged on. Use \"listlandprotection\" to get a list of keystones.");
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32 | return;
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33 | }
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34 |
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35 | PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
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36 |
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37 | if (ppl.Players [userId].LPBlocks == null || ppl.Players [userId].LPBlocks.Count == 0) {
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38 | SdtdConsole.Instance.Output (
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39 | "Player does not own any keystones. Use \"listlandprotection\" to get a list of keystones.");
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40 | return;
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41 | }
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42 |
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43 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
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44 | foreach (Vector3i pos in ppl.Players [userId].LPBlocks) {
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45 | BlockChangeInfo bci = new BlockChangeInfo (pos, new BlockValue (0), true, false);
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46 | changes.Add (bci);
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47 | }
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48 |
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49 | GameManager.Instance.SetBlocksRPC (changes);
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50 |
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51 | SdtdConsole.Instance.Output (
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52 | $"Tried to remove #{changes.Count} land protection blocks for player \"{_id}\". Note that only blocks in chunks that are currently loaded (close to any player) could be removed. Please check for remaining blocks by running:");
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53 | SdtdConsole.Instance.Output ($" listlandprotection {_id}");
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54 | } catch (Exception e) {
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55 | Log.Out ($"Error in RemoveLandProtection.removeById: {e}");
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56 | }
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57 | }
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58 |
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59 | private void removeByPosition (IReadOnlyList<string> _coords) {
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60 | int.TryParse (_coords [0], out int x);
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61 | int.TryParse (_coords [1], out int y);
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62 | int.TryParse (_coords [2], out int z);
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63 |
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64 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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65 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
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66 | return;
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67 | }
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68 |
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69 | Vector3i v = new Vector3i (x, y, z);
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70 |
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71 | PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
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72 |
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73 | Dictionary<Vector3i, PersistentPlayerData> d = ppl.m_lpBlockMap;
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74 | if (d == null || !d.ContainsKey (v)) {
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75 | SdtdConsole.Instance.Output (
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76 | "No land protection block at the given position or not a valid position. Use \"listlandprotection\" to get a list of keystones.");
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77 | return;
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78 | }
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79 |
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80 | BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false);
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81 |
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82 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> {bci};
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83 |
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84 | GameManager.Instance.SetBlocksRPC (changes);
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85 |
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86 | SdtdConsole.Instance.Output ($"Land protection block at ({v}) removed");
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87 | }
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88 |
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89 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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90 | if (_params.Count > 0 && _params [0].EqualsCaseInsensitive ("nearby")) {
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91 | if (_senderInfo.RemoteClientInfo != null) {
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92 | _params.Add (_senderInfo.RemoteClientInfo.entityId.ToString ());
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93 | } else if (_senderInfo.IsLocalGame && !GameManager.IsDedicatedServer) {
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94 | _params.Add (GameManager.Instance.World.GetPrimaryPlayerId ().ToString ());
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95 | }
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96 |
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97 | try {
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98 | int closeToDistance = 32;
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99 | if (_params.Count == 3) {
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100 | if (!int.TryParse (_params [1], out closeToDistance)) {
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101 | SdtdConsole.Instance.Output ("Given length is not an integer!");
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102 | return;
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103 | }
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104 |
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105 | closeToDistance /= 2;
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106 | }
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107 |
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108 | int entityId = int.Parse (_params [_params.Count - 1]);
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109 | EntityPlayer ep = GameManager.Instance.World.Players.dict [entityId];
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110 | Vector3i closeTo = new Vector3i (ep.GetPosition ());
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111 | LandClaimList.PositionFilter[] posFilters =
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112 | {LandClaimList.CloseToFilter2dRect (closeTo, closeToDistance)};
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113 | Dictionary<Player, List<Vector3i>> claims = LandClaimList.GetLandClaims (null, posFilters);
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114 |
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115 | try {
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116 | List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
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117 | foreach (KeyValuePair<Player, List<Vector3i>> kvp in claims) {
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118 | foreach (Vector3i v in kvp.Value) {
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119 | BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false);
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120 | changes.Add (bci);
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121 | }
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122 | }
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123 |
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124 | GameManager.Instance.SetBlocksRPC (changes);
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125 | } catch (Exception e) {
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126 | SdtdConsole.Instance.Output ("Error removing claims");
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127 | Log.Out ($"Error in RemoveLandProtection.Run: {e}");
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128 | }
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129 | } catch (Exception e) {
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130 | SdtdConsole.Instance.Output ("Error getting current player's position");
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131 | Log.Out ($"Error in RemoveLandProtection.Run: {e}");
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132 | }
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133 | } else if (_params.Count == 1) {
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134 | removeById (_params [0]);
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135 | } else if (_params.Count == 3) {
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136 | removeByPosition (_params);
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137 | } else {
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138 | SdtdConsole.Instance.Output ("Illegal parameters");
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139 | }
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140 | }
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141 | }
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142 | }
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