using System; using System.Collections.Generic; namespace AllocsFixes.CustomCommands { public class RemoveLandProtection : ConsoleCmdAbstract { public override string GetDescription () { return "removes the association of a land protection block to the owner"; } public override string GetHelp () { return "Usage:" + " 1. removelandprotection \n" + " 2. removelandprotection \n" + "1. Remove all land claims owned by the user with the given SteamID\n" + "2. Remove only the claim block on the exactly given block position"; } public override string[] GetCommands () { return new string[] { "removelandprotection", "rlp" }; } private void removeById (string _id) { try { PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); if (_id.Length < 1 || !ppl.Players.ContainsKey (_id)) { SdtdConsole.Instance.Output ("Not a valid Steam ID or user has never logged on. Use \"listlandprotection\" to get a list of keystones."); return; } if (ppl.Players [_id].LPBlocks == null || ppl.Players [_id].LPBlocks.Count == 0) { SdtdConsole.Instance.Output ("Player does not own any keystones. Use \"listlandprotection\" to get a list of keystones."); return; } List changes = new List (); foreach (Vector3i pos in ppl.Players[_id].LPBlocks) { BlockChangeInfo bci = new BlockChangeInfo (pos, new BlockValue (0), true, false); changes.Add (bci); } GameManager.Instance.SetBlocksRPC (changes); SdtdConsole.Instance.Output ("Tried to remove #" + changes.Count + " land protection blocks for player \"" + _id + "\". Note "+ "that only blocks in chunks that are currently loaded (close to any player) could be removed. "+ "Please check for remaining blocks by running:"); SdtdConsole.Instance.Output(" listlandprotection " + _id); } catch (Exception e) { Log.Out ("Error in RemoveLandProtection.removeById: " + e); } } private void removeByPosition (List _coords) { try { int x = int.MinValue; int.TryParse (_coords [0], out x); int y = int.MinValue; int.TryParse (_coords [1], out y); int z = int.MinValue; int.TryParse (_coords [2], out z); if (x == int.MinValue || y == int.MinValue || z == int.MinValue) { SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer"); return; } Vector3i v = new Vector3i (x, y, z); PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); Dictionary d = ppl.m_lpBlockMap; if (d == null || !d.ContainsKey (v)) { SdtdConsole.Instance.Output ("No land protection block at the given position or not a valid position. Use \"listlandprotection\" to get a list of keystones."); return; } BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false); List changes = new List (); changes.Add (bci); GameManager.Instance.SetBlocksRPC (changes); SdtdConsole.Instance.Output ("Land protection block at (" + v.ToString () + ") removed"); } catch (Exception e) { Log.Out ("Error in RemoveLandProtection.removeByPosition: " + e); } } public override void Execute (List _params, CommandSenderInfo _senderInfo) { try { if (_params.Count == 1) { removeById (_params [0]); } else if (_params.Count == 3) { removeByPosition (_params); } else { SdtdConsole.Instance.Output ("Usage: removelandprotection OR removelandprotection "); } } catch (Exception e) { Log.Out ("Error in RemoveLandProtection.Run: " + e); } } } }