using System; using System.Collections.Generic; using AllocsFixes.PersistentData; namespace AllocsFixes.CustomCommands { public class RemoveLandProtection : ConsoleCmdAbstract { protected override string getDescription () { return "removes the association of a land protection block to the owner"; } protected override string getHelp () { return "Usage:" + " 1. removelandprotection \n" + " 2. removelandprotection \n" + " 3. removelandprotection nearby [length]\n" + "1. Remove all land claims owned by the user with the given UserID\n" + "2. Remove only the claim block on the exactly given block position\n" + "3. Remove all claims in a square with edge length of 64 (or the optionally specified size) around the executing player"; } protected override string[] getCommands () { return new[] {"removelandprotection", "rlp"}; } private void removeById (string _id) { try { if (!PlatformUserIdentifierAbs.TryFromCombinedString (_id, out PlatformUserIdentifierAbs userId)) { SdtdConsole.Instance.Output ( "Not a valid Steam ID or user has never logged on. Use \"listlandprotection\" to get a list of keystones."); return; } PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); if (ppl.Players [userId].LPBlocks == null || ppl.Players [userId].LPBlocks.Count == 0) { SdtdConsole.Instance.Output ( "Player does not own any keystones. Use \"listlandprotection\" to get a list of keystones."); return; } List changes = new List (); foreach (Vector3i pos in ppl.Players [userId].LPBlocks) { BlockChangeInfo bci = new BlockChangeInfo (pos, new BlockValue (0), true, false); changes.Add (bci); } GameManager.Instance.SetBlocksRPC (changes); SdtdConsole.Instance.Output ("Tried to remove #" + changes.Count + " land protection blocks for player \"" + _id + "\". Note " + "that only blocks in chunks that are currently loaded (close to any player) could be removed. " + "Please check for remaining blocks by running:"); SdtdConsole.Instance.Output (" listlandprotection " + _id); } catch (Exception e) { Log.Out ("Error in RemoveLandProtection.removeById: " + e); } } private void removeByPosition (List _coords) { int.TryParse (_coords [0], out int x); int.TryParse (_coords [1], out int y); int.TryParse (_coords [2], out int z); if (x == int.MinValue || y == int.MinValue || z == int.MinValue) { SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer"); return; } Vector3i v = new Vector3i (x, y, z); PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList (); Dictionary d = ppl.m_lpBlockMap; if (d == null || !d.ContainsKey (v)) { SdtdConsole.Instance.Output ( "No land protection block at the given position or not a valid position. Use \"listlandprotection\" to get a list of keystones."); return; } BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false); List changes = new List {bci}; GameManager.Instance.SetBlocksRPC (changes); SdtdConsole.Instance.Output ("Land protection block at (" + v + ") removed"); } public override void Execute (List _params, CommandSenderInfo _senderInfo) { if (_params.Count > 0 && _params [0].EqualsCaseInsensitive ("nearby")) { if (_senderInfo.RemoteClientInfo != null) { _params.Add (_senderInfo.RemoteClientInfo.entityId.ToString ()); } else if (_senderInfo.IsLocalGame && !GameManager.IsDedicatedServer) { _params.Add (GameManager.Instance.World.GetPrimaryPlayerId ().ToString ()); } try { int closeToDistance = 32; if (_params.Count == 3) { if (!int.TryParse (_params [1], out closeToDistance)) { SdtdConsole.Instance.Output ("Given length is not an integer!"); return; } closeToDistance /= 2; } int entityId = int.Parse (_params [_params.Count - 1]); EntityPlayer ep = GameManager.Instance.World.Players.dict [entityId]; Vector3i closeTo = new Vector3i (ep.GetPosition ()); LandClaimList.PositionFilter[] posFilters = {LandClaimList.CloseToFilter2dRect (closeTo, closeToDistance)}; Dictionary> claims = LandClaimList.GetLandClaims (null, posFilters); try { List changes = new List (); foreach (KeyValuePair> kvp in claims) { foreach (Vector3i v in kvp.Value) { BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false); changes.Add (bci); } } GameManager.Instance.SetBlocksRPC (changes); } catch (Exception e) { SdtdConsole.Instance.Output ("Error removing claims"); Log.Out ("Error in RemoveLandProtection.Run: " + e); } } catch (Exception e) { SdtdConsole.Instance.Output ("Error getting current player's position"); Log.Out ("Error in RemoveLandProtection.Run: " + e); } } else if (_params.Count == 1) { removeById (_params [0]); } else if (_params.Count == 3) { removeByPosition (_params); } else { SdtdConsole.Instance.Output ("Illegal parameters"); } } } }