source: binary-improvements/AllocsCommands/Commands/RemoveLandProtection.cs@ 419

Last change on this file since 419 was 369, checked in by alloc, 3 years ago

Preparations for A20 release
Changes usage of "SteamID" to "UserID" in console commands
Also changes a bunch of the WebAPI stuff to show / use UserIDs

File size: 5.4 KB
Line 
1using System;
2using System.Collections.Generic;
3using AllocsFixes.PersistentData;
4
5namespace AllocsFixes.CustomCommands {
6 public class RemoveLandProtection : ConsoleCmdAbstract {
7 public override string GetDescription () {
8 return "removes the association of a land protection block to the owner";
9 }
10
11 public override string GetHelp () {
12 return "Usage:" +
13 " 1. removelandprotection <userid>\n" +
14 " 2. removelandprotection <x> <y> <z>\n" +
15 " 3. removelandprotection nearby [length]\n" +
16 "1. Remove all land claims owned by the user with the given UserID\n" +
17 "2. Remove only the claim block on the exactly given block position\n" +
18 "3. Remove all claims in a square with edge length of 64 (or the optionally specified size) around the executing player";
19 }
20
21 public override string[] GetCommands () {
22 return new[] {"removelandprotection", "rlp"};
23 }
24
25 private void removeById (string _id) {
26 try {
27 if (!PlatformUserIdentifierAbs.TryFromCombinedString (_id, out PlatformUserIdentifierAbs userId)) {
28 SdtdConsole.Instance.Output (
29 "Not a valid Steam ID or user has never logged on. Use \"listlandprotection\" to get a list of keystones.");
30 return;
31 }
32
33 PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
34
35 if (ppl.Players [userId].LPBlocks == null || ppl.Players [userId].LPBlocks.Count == 0) {
36 SdtdConsole.Instance.Output (
37 "Player does not own any keystones. Use \"listlandprotection\" to get a list of keystones.");
38 return;
39 }
40
41 List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
42 foreach (Vector3i pos in ppl.Players [userId].LPBlocks) {
43 BlockChangeInfo bci = new BlockChangeInfo (pos, new BlockValue (0), true, false);
44 changes.Add (bci);
45 }
46
47 GameManager.Instance.SetBlocksRPC (changes);
48
49 SdtdConsole.Instance.Output ("Tried to remove #" + changes.Count +
50 " land protection blocks for player \"" + _id + "\". Note " +
51 "that only blocks in chunks that are currently loaded (close to any player) could be removed. " +
52 "Please check for remaining blocks by running:");
53 SdtdConsole.Instance.Output (" listlandprotection " + _id);
54 } catch (Exception e) {
55 Log.Out ("Error in RemoveLandProtection.removeById: " + e);
56 }
57 }
58
59 private void removeByPosition (List<string> _coords) {
60 int.TryParse (_coords [0], out int x);
61 int.TryParse (_coords [1], out int y);
62 int.TryParse (_coords [2], out int z);
63
64 if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
65 SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
66 return;
67 }
68
69 Vector3i v = new Vector3i (x, y, z);
70
71 PersistentPlayerList ppl = GameManager.Instance.GetPersistentPlayerList ();
72
73 Dictionary<Vector3i, PersistentPlayerData> d = ppl.m_lpBlockMap;
74 if (d == null || !d.ContainsKey (v)) {
75 SdtdConsole.Instance.Output (
76 "No land protection block at the given position or not a valid position. Use \"listlandprotection\" to get a list of keystones.");
77 return;
78 }
79
80 BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false);
81
82 List<BlockChangeInfo> changes = new List<BlockChangeInfo> {bci};
83
84 GameManager.Instance.SetBlocksRPC (changes);
85
86 SdtdConsole.Instance.Output ("Land protection block at (" + v + ") removed");
87 }
88
89 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
90 if (_params.Count > 0 && _params [0].EqualsCaseInsensitive ("nearby")) {
91 if (_senderInfo.RemoteClientInfo != null) {
92 _params.Add (_senderInfo.RemoteClientInfo.entityId.ToString ());
93 } else if (_senderInfo.IsLocalGame && !GameManager.IsDedicatedServer) {
94 _params.Add (GameManager.Instance.World.GetPrimaryPlayerId ().ToString ());
95 }
96
97 try {
98 int closeToDistance = 32;
99 if (_params.Count == 3) {
100 if (!int.TryParse (_params [1], out closeToDistance)) {
101 SdtdConsole.Instance.Output ("Given length is not an integer!");
102 return;
103 }
104
105 closeToDistance /= 2;
106 }
107
108 int entityId = int.Parse (_params [_params.Count - 1]);
109 EntityPlayer ep = GameManager.Instance.World.Players.dict [entityId];
110 Vector3i closeTo = new Vector3i (ep.GetPosition ());
111 LandClaimList.PositionFilter[] posFilters =
112 {LandClaimList.CloseToFilter2dRect (closeTo, closeToDistance)};
113 Dictionary<Player, List<Vector3i>> claims = LandClaimList.GetLandClaims (null, posFilters);
114
115 try {
116 List<BlockChangeInfo> changes = new List<BlockChangeInfo> ();
117 foreach (KeyValuePair<Player, List<Vector3i>> kvp in claims) {
118 foreach (Vector3i v in kvp.Value) {
119 BlockChangeInfo bci = new BlockChangeInfo (v, new BlockValue (0), true, false);
120 changes.Add (bci);
121 }
122 }
123
124 GameManager.Instance.SetBlocksRPC (changes);
125 } catch (Exception e) {
126 SdtdConsole.Instance.Output ("Error removing claims");
127 Log.Out ("Error in RemoveLandProtection.Run: " + e);
128 }
129 } catch (Exception e) {
130 SdtdConsole.Instance.Output ("Error getting current player's position");
131 Log.Out ("Error in RemoveLandProtection.Run: " + e);
132 }
133 } else if (_params.Count == 1) {
134 removeById (_params [0]);
135 } else if (_params.Count == 3) {
136 removeByPosition (_params);
137 } else {
138 SdtdConsole.Instance.Output ("Illegal parameters");
139 }
140 }
141 }
142}
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