using System; using System.Collections.Generic; namespace AllocsFixes.CustomCommands { public class SayToPlayer : ConsoleCommand { public SayToPlayer (ConsoleSdtd cons) : base(cons) { } public override string Description () { return "send a message to a single player"; } public override string[] Names () { return new string[] { "sayplayer", "pm" }; } private void SendMessage (ClientInfo _receiver, ClientInfo _sender, string _message) { string senderName; if (_sender != null) { PrivateMassageConnections.SetLastPMSender (_sender, _receiver); senderName = CommonMappingFunctions.GetPlayerName (_sender); } else { senderName = "Server"; } ConnectionManager.Instance.SendPackage (new NetPackage_GameInfoMessage (_message, senderName + " (PM)"), new PackageDestinationSingleEntityID (_receiver.entityId)); string receiverName = CommonMappingFunctions.GetPlayerName (_receiver); m_Console.SendResult ("Message to player " + (receiverName != null ? "\"" + receiverName + "\"" : "unknownName") + " sent with sender \"" + senderName + "\""); } private void RunInternal (ClientInfo _sender, string[] _params) { if (_params.Length < 2) { m_Console.SendResult ("Usage: sayplayer "); return; } string message = _params [1]; for (int i = 2; i < _params.Length; i++) { message += " " + _params [i]; } ClientInfo receiver = CommonMappingFunctions.GetClientInfoFromNameOrID (_params [0], true); if (receiver != null) { SendMessage (receiver, _sender, message); } else { m_Console.SendResult ("Playername or entity ID not found."); } } public override void ExecuteRemote (string _sender, string[] _params) { try { this.m_Console.SendResult (string.Format ("{0} executing remote command '{1}' {2}", _sender, this.Names () [0], string.Join (" ", _params))); ClientInfo ci = CommonMappingFunctions.GetClientInfoFromSteamID (_sender); RunInternal (ci, _params); } catch (Exception e) { Log.Out ("Error in SayToPlayer.ExecuteRemote: " + e); } } public override void Run (string[] _params) { try { RunInternal (null, _params); } catch (Exception e) { Log.Out ("Error in SayToPlayer.Run: " + e); } } } }