using System; using System.Collections.Generic; namespace AllocsFixes.CustomCommands { public class SayToPlayer : ConsoleCmdAbstract { public override string GetDescription () { return "send a message to a single player"; } public override string[] GetCommands () { return new string[] { "sayplayer", "pm" }; } private void RunInternal (ClientInfo _sender, List _params) { if (_params.Count < 2) { SdtdConsole.Instance.Output ("Usage: sayplayer "); return; } string message = _params [1]; ClientInfo receiver = ConsoleHelper.ParseParamIdOrName (_params [0]); if (receiver != null) { Chat.SendMessage (receiver, _sender, message); } else { SdtdConsole.Instance.Output ("Playername or entity ID not found."); } } public override void Execute (List _params, CommandSenderInfo _senderInfo) { try { if (_senderInfo.RemoteClientInfo != null) { RunInternal (_senderInfo.RemoteClientInfo, _params); } else { RunInternal (null, _params); } } catch (Exception e) { Log.Out ("Error in SayToPlayer.Run: " + e); } } } }