[224] | 1 | using AllocsFixes.PersistentData;
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| 2 | using System;
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| 3 | using System.Collections.Generic;
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| 4 |
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| 5 | namespace AllocsFixes.CustomCommands
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| 6 | {
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[230] | 7 | public class ShowInventory : ConsoleCmdAbstract
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[224] | 8 | {
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[230] | 9 | public override string GetDescription ()
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[224] | 10 | {
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[238] | 11 | return "list inventory of a given player";
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[224] | 12 | }
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| 13 |
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[238] | 14 | public override string GetHelp () {
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| 15 | return "Usage:\n" +
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| 16 | " showinventory <steam id / player name / entity id>\n" +
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| 17 | "Show the inventory of the player given by his SteamID, player name or\n" +
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| 18 | "entity id (as given by e.g. \"lpi\")." +
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| 19 | "Note: This only shows the player's inventory after it was first sent to\n" +
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| 20 | "the server which happens at least every 30 seconds.";
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| 21 | }
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| 22 |
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[230] | 23 | public override string[] GetCommands ()
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[224] | 24 | {
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| 25 | return new string[] { "showinventory", "si" };
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| 26 | }
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| 27 |
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[230] | 28 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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[224] | 29 | {
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| 30 | try {
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[230] | 31 | if (_params.Count < 1) {
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| 32 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid>");
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[224] | 33 | return;
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| 34 | }
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| 35 |
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| 36 | string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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| 37 | if (steamid == null) {
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[230] | 38 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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[224] | 39 | return;
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| 40 | }
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| 41 |
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[233] | 42 | Player p = PersistentContainer.Instance.Players [steamid, false];
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[224] | 43 | PersistentData.Inventory inv = p.Inventory;
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| 44 |
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[230] | 45 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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[224] | 46 | for (int i = 0; i < inv.belt.Count; i++) {
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| 47 | if (inv.belt [i] != null)
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[230] | 48 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i, inv.belt [i].count, inv.belt [i].itemName));
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[224] | 49 | }
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[230] | 50 | SdtdConsole.Instance.Output (string.Empty);
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| 51 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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[224] | 52 | for (int i = 0; i < inv.bag.Count; i++) {
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| 53 | if (inv.bag [i] != null)
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[230] | 54 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i, inv.bag [i].count, inv.bag [i].itemName));
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[224] | 55 | }
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[230] | 56 | SdtdConsole.Instance.Output (string.Empty);
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[224] | 57 | } catch (Exception e) {
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| 58 | Log.Out ("Error in ShowInventory.Run: " + e);
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| 59 | }
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| 60 | }
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| 61 | }
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| 62 | }
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