1 | using AllocsFixes.PersistentData;
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2 | using System;
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3 | using System.Collections.Generic;
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4 |
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5 | namespace AllocsFixes.CustomCommands
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6 | {
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7 | public class ShowInventory : ConsoleCmdAbstract
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8 | {
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9 | public override string GetDescription ()
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10 | {
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11 | return "list inventory of a given player";
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12 | }
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13 |
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14 | public override string GetHelp () {
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15 | return "Usage:\n" +
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16 | " showinventory <steam id / player name / entity id>\n" +
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17 | "Show the inventory of the player given by his SteamID, player name or\n" +
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18 | "entity id (as given by e.g. \"lpi\")." +
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19 | "Note: This only shows the player's inventory after it was first sent to\n" +
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20 | "the server which happens at least every 30 seconds.";
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21 | }
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22 |
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23 | public override string[] GetCommands ()
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24 | {
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25 | return new string[] { "showinventory", "si" };
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26 | }
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27 |
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28 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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29 | {
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30 | try {
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31 | if (_params.Count < 1) {
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32 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid>");
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33 | return;
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34 | }
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35 |
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36 | string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
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37 | if (steamid == null) {
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38 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
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39 | return;
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40 | }
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41 |
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42 | Player p = PersistentContainer.Instance.Players [steamid, false];
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43 | PersistentData.Inventory inv = p.Inventory;
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44 |
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45 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
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46 | for (int i = 0; i < inv.belt.Count; i++) {
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47 | if (inv.belt [i] != null)
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48 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i, inv.belt [i].count, inv.belt [i].itemName));
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49 | }
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50 | SdtdConsole.Instance.Output (string.Empty);
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51 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
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52 | for (int i = 0; i < inv.bag.Count; i++) {
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53 | if (inv.bag [i] != null)
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54 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i, inv.bag [i].count, inv.bag [i].itemName));
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55 | }
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56 | SdtdConsole.Instance.Output (string.Empty);
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57 | } catch (Exception e) {
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58 | Log.Out ("Error in ShowInventory.Run: " + e);
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59 | }
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60 | }
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61 | }
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62 | }
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