| 1 | using System; | 
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| 2 | using System.Collections.Generic; | 
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| 3 | using AllocsFixes.PersistentData; | 
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| 4 |  | 
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| 5 | namespace AllocsFixes.CustomCommands { | 
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| 6 | public class ShowInventory : ConsoleCmdAbstract { | 
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| 7 | protected override string getDescription () { | 
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| 8 | return "list inventory of a given player"; | 
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| 9 | } | 
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| 10 |  | 
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| 11 | protected override string getHelp () { | 
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| 12 | return "Usage:\n" + | 
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| 13 | "   showinventory <user id / player name / entity id> [tag]\n" + | 
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| 14 | "Show the inventory of the player given by his UserID, player name or\n" + | 
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| 15 | "entity id (as given by e.g. \"lpi\").\n" + | 
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| 16 | "Optionally specify a tag that is included in each line of the output. In\n" + | 
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| 17 | "this case output is designed to be easily parseable by tools.\n" + | 
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| 18 | "Note: This only shows the player's inventory after it was first sent to\n" + | 
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| 19 | "the server which happens at least every 30 seconds."; | 
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| 20 | } | 
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| 21 |  | 
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| 22 | protected override string[] getCommands () { | 
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| 23 | return new[] {"showinventory", "si"}; | 
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| 24 | } | 
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| 25 |  | 
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| 26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) { | 
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| 27 | if (_params.Count < 1) { | 
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| 28 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]"); | 
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| 29 | return; | 
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| 30 | } | 
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| 31 |  | 
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| 32 | PlatformUserIdentifierAbs steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true); | 
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| 33 | if (steamid == null) { | 
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| 34 | SdtdConsole.Instance.Output ( | 
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| 35 | "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s)."); | 
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| 36 | return; | 
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| 37 | } | 
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| 38 |  | 
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| 39 | string tag = null; | 
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| 40 | if (_params.Count > 1 && _params [1].Length > 0) { | 
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| 41 | tag = _params [1]; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | Player p = PersistentContainer.Instance.Players [steamid, false]; | 
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| 45 | PersistentData.Inventory inv = p.Inventory; | 
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| 46 |  | 
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| 47 | if (tag == null) { | 
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| 48 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":"); | 
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| 49 | } | 
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| 50 |  | 
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| 51 | PrintInv (inv.belt, p.EntityID, "belt", tag); | 
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| 52 | if (tag == null) { | 
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| 53 | SdtdConsole.Instance.Output (string.Empty); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | if (tag == null) { | 
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| 57 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":"); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | PrintInv (inv.bag, p.EntityID, "backpack", tag); | 
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| 61 | if (tag == null) { | 
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| 62 | SdtdConsole.Instance.Output (string.Empty); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | if (tag == null) { | 
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| 66 | SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":"); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | PrintEquipment (inv.equipment, p.EntityID, "equipment", tag); | 
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| 70 |  | 
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| 71 | if (tag != null) { | 
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| 72 | SdtdConsole.Instance.Output ("tracker_item id=" + p.EntityID + ", tag=" + tag + | 
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| 73 | ", SHOWINVENTORY DONE"); | 
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| 74 | } | 
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| 75 | } | 
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| 76 |  | 
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| 77 | private void PrintInv (List<InvItem> _inv, int _entityId, string _location, string _tag) { | 
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| 78 | for (int i = 0; i < _inv.Count; i++) { | 
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| 79 | if (_inv [i] != null) { | 
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| 80 | if (_tag == null) { | 
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| 81 | // no Tag defined -> readable output | 
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| 82 | if (_inv [i].quality < 0) { | 
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| 83 | SdtdConsole.Instance.Output (string.Format ("    Slot {0}: {1:000} * {2}", i, | 
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| 84 | _inv [i].count, _inv [i].itemName)); | 
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| 85 | } else { | 
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| 86 | SdtdConsole.Instance.Output (string.Format ("    Slot {0}: {1:000} * {2} - quality: {3}", i, | 
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| 87 | _inv [i].count, _inv [i].itemName, _inv [i].quality)); | 
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| 88 | } | 
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| 89 |  | 
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| 90 | DoParts (_inv [i].parts, 1, null); | 
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| 91 | } else { | 
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| 92 | // Tag defined -> parseable output | 
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| 93 | string partsMsg = DoParts (_inv [i].parts, 1, ""); | 
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| 94 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location + | 
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| 95 | ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count + | 
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| 96 | ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")"; | 
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| 97 | SdtdConsole.Instance.Output (msg); | 
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| 98 | } | 
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| 99 | } | 
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| 100 | } | 
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| 101 | } | 
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| 102 |  | 
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| 103 | private void PrintEquipment (InvItem[] _equipment, int _entityId, string _location, string _tag) { | 
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| 104 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear, _entityId, _location, _tag); | 
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| 105 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag); | 
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| 106 | AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag); | 
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| 107 |  | 
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| 108 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor, _entityId, _location, _tag); | 
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| 109 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag); | 
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| 110 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag); | 
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| 111 |  | 
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| 112 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag); | 
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| 113 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag); | 
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| 114 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag); | 
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| 115 |  | 
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| 116 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot, int _entityId, | 
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| 120 | string _location, string _tag) { | 
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| 121 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot); | 
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| 122 |  | 
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| 123 | for (int i = 0; i < slotindices.Length; i++) { | 
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| 124 | if (_items != null && _items [slotindices [i]] != null) { | 
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| 125 | InvItem item = _items [slotindices [i]]; | 
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| 126 | if (_tag == null) { | 
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| 127 | // no Tag defined -> readable output | 
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| 128 | if (item.quality < 0) { | 
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| 129 | SdtdConsole.Instance.Output (string.Format ("    Slot {0:8}: {1:000}", _slotname, | 
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| 130 | item.itemName)); | 
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| 131 | } else { | 
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| 132 | SdtdConsole.Instance.Output (string.Format ("    Slot {0:8}: {1:000} - quality: {2}", | 
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| 133 | _slotname, item.itemName, item.quality)); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | DoParts (_items [slotindices [i]].parts, 1, null); | 
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| 137 | } else { | 
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| 138 | // Tag defined -> parseable output | 
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| 139 | string partsMsg = DoParts (_items [slotindices [i]].parts, 1, ""); | 
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| 140 | string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location + | 
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| 141 | ", slot=" + _slotname + ", item=" + item.itemName + ", qnty=1, quality=" + | 
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| 142 | item.quality + ", parts=(" + partsMsg + ")"; | 
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| 143 | SdtdConsole.Instance.Output (msg); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | return; | 
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| 147 | } | 
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| 148 | } | 
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| 149 | } | 
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| 150 |  | 
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| 151 | private string DoParts (InvItem[] _parts, int _indent, string _currentMessage) { | 
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| 152 | if (_parts != null && _parts.Length > 0) { | 
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| 153 | string indenter = new string (' ', _indent * 4); | 
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| 154 | for (int i = 0; i < _parts.Length; i++) { | 
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| 155 | if (_parts [i] != null) { | 
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| 156 | if (_currentMessage == null) { | 
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| 157 | // no currentMessage given -> readable output | 
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| 158 | if (_parts [i].quality < 0) { | 
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| 159 | SdtdConsole.Instance.Output (string.Format ("{0}         - {1}", indenter, | 
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| 160 | _parts [i].itemName)); | 
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| 161 | } else { | 
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| 162 | SdtdConsole.Instance.Output (string.Format ("{0}         - {1} - quality: {2}", | 
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| 163 | indenter, _parts [i].itemName, _parts [i].quality)); | 
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| 164 | } | 
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| 165 |  | 
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| 166 | DoParts (_parts [i].parts, _indent + 1, _currentMessage); | 
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| 167 | } else { | 
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| 168 | // currentMessage given -> parseable output | 
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| 169 | if (_currentMessage.Length > 0) { | 
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| 170 | _currentMessage += ","; | 
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| 171 | } | 
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| 172 |  | 
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| 173 | _currentMessage += _parts [i].itemName + "@" + _parts [i].quality; | 
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| 174 | _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage); | 
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| 175 | } | 
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| 176 | } | 
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| 177 | } | 
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| 178 | } | 
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| 179 |  | 
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| 180 | return _currentMessage; | 
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| 181 | } | 
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| 182 | } | 
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| 183 | } | 
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