| 1 | using AllocsFixes.PersistentData;
|
|---|
| 2 | using System;
|
|---|
| 3 | using System.Collections.Generic;
|
|---|
| 4 |
|
|---|
| 5 | namespace AllocsFixes.CustomCommands
|
|---|
| 6 | {
|
|---|
| 7 | public class ShowInventory : ConsoleCmdAbstract {
|
|---|
| 8 |
|
|---|
| 9 | public override string GetDescription () {
|
|---|
| 10 | return "list inventory of a given player";
|
|---|
| 11 | }
|
|---|
| 12 |
|
|---|
| 13 | public override string GetHelp () {
|
|---|
| 14 | return "Usage:\n" +
|
|---|
| 15 | " showinventory <steam id / player name / entity id>\n" +
|
|---|
| 16 | "Show the inventory of the player given by his SteamID, player name or\n" +
|
|---|
| 17 | "entity id (as given by e.g. \"lpi\")." +
|
|---|
| 18 | "Note: This only shows the player's inventory after it was first sent to\n" +
|
|---|
| 19 | "the server which happens at least every 30 seconds.";
|
|---|
| 20 | }
|
|---|
| 21 |
|
|---|
| 22 | public override string[] GetCommands () {
|
|---|
| 23 | return new string[] { "showinventory", "si" };
|
|---|
| 24 | }
|
|---|
| 25 |
|
|---|
| 26 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
|
|---|
| 27 | try {
|
|---|
| 28 | if (_params.Count < 1) {
|
|---|
| 29 | SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid>");
|
|---|
| 30 | return;
|
|---|
| 31 | }
|
|---|
| 32 |
|
|---|
| 33 | string steamid = PersistentContainer.Instance.Players.GetSteamID (_params [0], true);
|
|---|
| 34 | if (steamid == null) {
|
|---|
| 35 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
|
|---|
| 36 | return;
|
|---|
| 37 | }
|
|---|
| 38 |
|
|---|
| 39 | Player p = PersistentContainer.Instance.Players [steamid, false];
|
|---|
| 40 | PersistentData.Inventory inv = p.Inventory;
|
|---|
| 41 |
|
|---|
| 42 | SdtdConsole.Instance.Output ("Belt of player " + p.Name + ":");
|
|---|
| 43 | PrintInv (inv.belt);
|
|---|
| 44 | SdtdConsole.Instance.Output (string.Empty);
|
|---|
| 45 |
|
|---|
| 46 | SdtdConsole.Instance.Output ("Bagpack of player " + p.Name + ":");
|
|---|
| 47 | PrintInv (inv.bag);
|
|---|
| 48 | SdtdConsole.Instance.Output (string.Empty);
|
|---|
| 49 |
|
|---|
| 50 | SdtdConsole.Instance.Output ("Equipment of player " + p.Name + ":");
|
|---|
| 51 | PrintEquipment (inv.equipment);
|
|---|
| 52 |
|
|---|
| 53 | } catch (Exception e) {
|
|---|
| 54 | Log.Out ("Error in ShowInventory.Run: " + e);
|
|---|
| 55 | }
|
|---|
| 56 | }
|
|---|
| 57 |
|
|---|
| 58 | private void PrintInv (List<InvItem> _inv) {
|
|---|
| 59 | for (int i = 0; i < _inv.Count; i++) {
|
|---|
| 60 | if (_inv [i] != null) {
|
|---|
| 61 | if (_inv [i].quality < 0) {
|
|---|
| 62 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i, _inv [i].count, _inv [i].itemName));
|
|---|
| 63 | } else {
|
|---|
| 64 | SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i, _inv [i].count, _inv [i].itemName, _inv [i].quality));
|
|---|
| 65 | }
|
|---|
| 66 | DoParts (_inv [i].parts, 1);
|
|---|
| 67 | }
|
|---|
| 68 | }
|
|---|
| 69 | }
|
|---|
| 70 |
|
|---|
| 71 | private void PrintEquipment (InvItem[] _equipment) {
|
|---|
| 72 | AddEquipment ("head", _equipment, EquipmentSlots.Headgear);
|
|---|
| 73 | AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear);
|
|---|
| 74 | AddEquipment ("face", _equipment, EquipmentSlots.Face);
|
|---|
| 75 |
|
|---|
| 76 | AddEquipment ("armor", _equipment, EquipmentSlots.ChestArmor);
|
|---|
| 77 | AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket);
|
|---|
| 78 | AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt);
|
|---|
| 79 |
|
|---|
| 80 | AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor);
|
|---|
| 81 | AddEquipment ("pants", _equipment, EquipmentSlots.Legs);
|
|---|
| 82 | AddEquipment ("boots", _equipment, EquipmentSlots.Feet);
|
|---|
| 83 |
|
|---|
| 84 | AddEquipment ("gloves", _equipment, EquipmentSlots.Hands);
|
|---|
| 85 | }
|
|---|
| 86 |
|
|---|
| 87 | private void AddEquipment (string _slotname, InvItem[] _items, EquipmentSlots _slot) {
|
|---|
| 88 | int[] slotindices = XUiM_PlayerEquipment.GetSlotIndicesByEquipmentSlot (_slot);
|
|---|
| 89 |
|
|---|
| 90 | for (int i = 0; i < slotindices.Length; i++) {
|
|---|
| 91 | if (_items != null && _items [slotindices [i]] != null) {
|
|---|
| 92 | InvItem item = _items [slotindices [i]];
|
|---|
| 93 | if (item.quality < 0) {
|
|---|
| 94 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname, item.itemName));
|
|---|
| 95 | } else {
|
|---|
| 96 | SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}", _slotname, item.itemName, item.quality));
|
|---|
| 97 | }
|
|---|
| 98 | DoParts (_items [slotindices [i]].parts, 1);
|
|---|
| 99 | return;
|
|---|
| 100 | }
|
|---|
| 101 | }
|
|---|
| 102 | }
|
|---|
| 103 |
|
|---|
| 104 | private void DoParts (InvItem[] _parts, int _indent) {
|
|---|
| 105 | if (_parts != null && _parts.Length > 0) {
|
|---|
| 106 | string indenter = new string (' ', _indent * 4);
|
|---|
| 107 | for (int i = 0; i < _parts.Length; i++) {
|
|---|
| 108 | if (_parts [i] != null) {
|
|---|
| 109 | if (_parts [i].quality < 0) {
|
|---|
| 110 | SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter, _parts [i].itemName));
|
|---|
| 111 | } else {
|
|---|
| 112 | SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}", indenter, _parts [i].itemName, _parts [i].quality));
|
|---|
| 113 | }
|
|---|
| 114 | DoParts (_parts [i].parts, _indent + 1);
|
|---|
| 115 | }
|
|---|
| 116 | }
|
|---|
| 117 | }
|
|---|
| 118 | }
|
|---|
| 119 |
|
|---|
| 120 | }
|
|---|
| 121 | }
|
|---|