source: binary-improvements/AllocsCommands/Commands/ShowInventory.cs@ 491

Last change on this file since 491 was 488, checked in by alloc, 5 months ago

27_32_48

  • V1.0 compatibility
File size: 6.5 KB
Line 
1using System.Collections.Generic;
2using AllocsFixes.PersistentData;
3using JetBrains.Annotations;
4
5namespace AllocsFixes.CustomCommands {
6 [UsedImplicitly]
7 public class ShowInventory : ConsoleCmdAbstract {
8 public override string getDescription () {
9 return "list inventory of a given player";
10 }
11
12 public override string getHelp () {
13 return "Usage:\n" +
14 " showinventory <user id / player name / entity id> [tag]\n" +
15 "Show the inventory of the player given by his UserID, player name or\n" +
16 "entity id (as given by e.g. \"lpi\").\n" +
17 "Optionally specify a tag that is included in each line of the output. In\n" +
18 "this case output is designed to be easily parseable by tools.\n" +
19 "Note: This only shows the player's inventory after it was first sent to\n" +
20 "the server which happens at least every 30 seconds.";
21 }
22
23 public override string[] getCommands () {
24 return new[] {"showinventory", "si"};
25 }
26
27 public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
28 if (_params.Count < 1) {
29 SdtdConsole.Instance.Output ("Usage: showinventory <steamid|playername|entityid> [tag]");
30 return;
31 }
32
33 Player p = PersistentContainer.Instance.Players.GetByString (_params [0], true);
34 if (p == null) {
35 SdtdConsole.Instance.Output (
36 "Playername or entity/steamid id not found or no inventory saved (first saved after a player has been online for 30s).");
37 return;
38 }
39
40 string tag = null;
41 if (_params.Count > 1 && _params [1].Length > 0) {
42 tag = _params [1];
43 }
44
45 PersistentData.Inventory inv = p.Inventory;
46
47 if (tag == null) {
48 SdtdConsole.Instance.Output ($"Belt of player {p.Name}:");
49 }
50
51 PrintInv (inv.belt, p.EntityID, "belt", tag);
52 if (tag == null) {
53 SdtdConsole.Instance.Output (string.Empty);
54 }
55
56 if (tag == null) {
57 SdtdConsole.Instance.Output ($"Bagpack of player {p.Name}:");
58 }
59
60 PrintInv (inv.bag, p.EntityID, "backpack", tag);
61 if (tag == null) {
62 SdtdConsole.Instance.Output (string.Empty);
63 }
64
65 if (tag == null) {
66 SdtdConsole.Instance.Output ($"Equipment of player {p.Name}:");
67 }
68
69 PrintEquipment (inv.equipment, p.EntityID, "equipment", tag);
70
71 if (tag != null) {
72 SdtdConsole.Instance.Output ($"tracker_item id={p.EntityID}, tag={tag}, SHOWINVENTORY DONE");
73 }
74 }
75
76 private static void PrintInv (IReadOnlyList<InvItem> _inv, int _entityId, string _location, string _tag) {
77 for (int i = 0; i < _inv.Count; i++) {
78 if (_inv[i] == null) {
79 continue;
80 }
81
82 if (_tag == null) {
83 // no Tag defined -> readable output
84 if (_inv [i].quality < 0) {
85 SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2}", i,
86 _inv [i].count, _inv [i].itemName));
87 } else {
88 SdtdConsole.Instance.Output (string.Format (" Slot {0}: {1:000} * {2} - quality: {3}", i,
89 _inv [i].count, _inv [i].itemName, _inv [i].quality));
90 }
91
92 DoParts (_inv [i].parts, 1, null);
93 } else {
94 // Tag defined -> parseable output
95 string partsMsg = DoParts (_inv [i].parts, 1, "");
96 string msg = "tracker_item id=" + _entityId + ", tag=" + _tag + ", location=" + _location +
97 ", slot=" + i + ", item=" + _inv [i].itemName + ", qnty=" + _inv [i].count +
98 ", quality=" + _inv [i].quality + ", parts=(" + partsMsg + ")";
99 SdtdConsole.Instance.Output (msg);
100 }
101 }
102 }
103
104 private static void PrintEquipment (IReadOnlyList<InvItem> _equipment, int _entityId, string _location, string _tag) {
105 AddEquipment ("head", _equipment, EquipmentSlots.Head, _entityId, _location, _tag);
106 // AddEquipment ("eyes", _equipment, EquipmentSlots.Eyewear, _entityId, _location, _tag);
107 // AddEquipment ("face", _equipment, EquipmentSlots.Face, _entityId, _location, _tag);
108
109 AddEquipment ("armor", _equipment, EquipmentSlots.Chest, _entityId, _location, _tag);
110 // AddEquipment ("jacket", _equipment, EquipmentSlots.Jacket, _entityId, _location, _tag);
111 // AddEquipment ("shirt", _equipment, EquipmentSlots.Shirt, _entityId, _location, _tag);
112
113 // AddEquipment ("legarmor", _equipment, EquipmentSlots.LegArmor, _entityId, _location, _tag);
114 // AddEquipment ("pants", _equipment, EquipmentSlots.Legs, _entityId, _location, _tag);
115 AddEquipment ("boots", _equipment, EquipmentSlots.Feet, _entityId, _location, _tag);
116
117 AddEquipment ("gloves", _equipment, EquipmentSlots.Hands, _entityId, _location, _tag);
118 }
119
120 private static void AddEquipment (string _slotname, IReadOnlyList<InvItem> _items, EquipmentSlots _slot, int _entityId,
121 string _location, string _tag) {
122 int slotindex = (int)_slot;
123
124 if (_items == null || _items[slotindex] == null) {
125 return;
126 }
127
128 InvItem item = _items [slotindex];
129 if (_tag == null) {
130 // no Tag defined -> readable output
131 if (item.quality < 0) {
132 SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000}", _slotname,
133 item.itemName));
134 } else {
135 SdtdConsole.Instance.Output (string.Format (" Slot {0:8}: {1:000} - quality: {2}",
136 _slotname, item.itemName, item.quality));
137 }
138
139 DoParts (_items [slotindex].parts, 1, null);
140 } else {
141 // Tag defined -> parseable output
142 string partsMsg = DoParts (_items [slotindex].parts, 1, "");
143 string msg = $"tracker_item id={_entityId}, tag={_tag}, location={_location}, slot={_slotname}, item={item.itemName}, qnty=1, quality={item.quality}, parts=({partsMsg})";
144 SdtdConsole.Instance.Output (msg);
145 }
146 }
147
148 private static string DoParts (IReadOnlyList<InvItem> _parts, int _indent, string _currentMessage) {
149 if (_parts == null || _parts.Count <= 0) {
150 return _currentMessage;
151 }
152
153 string indenter = new string (' ', _indent * 4);
154 for (int i = 0; i < _parts.Count; i++) {
155 if (_parts[i] == null) {
156 continue;
157 }
158
159 if (_currentMessage == null) {
160 // no currentMessage given -> readable output
161 if (_parts [i].quality < 0) {
162 SdtdConsole.Instance.Output (string.Format ("{0} - {1}", indenter,
163 _parts [i].itemName));
164 } else {
165 SdtdConsole.Instance.Output (string.Format ("{0} - {1} - quality: {2}",
166 indenter, _parts [i].itemName, _parts [i].quality));
167 }
168
169 DoParts (_parts [i].parts, _indent + 1, null);
170 } else {
171 // currentMessage given -> parseable output
172 if (_currentMessage.Length > 0) {
173 _currentMessage += ",";
174 }
175
176 _currentMessage += $"{_parts[i].itemName}@{_parts[i].quality}";
177 _currentMessage = DoParts (_parts [i].parts, _indent + 1, _currentMessage);
178 }
179 }
180
181 return _currentMessage;
182 }
183 }
184}
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