1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Reflection;
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4 |
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5 | namespace AllocsFixes.CustomCommands
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6 | {
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7 | public class TeleportPlayer : ConsoleCmdAbstract {
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8 | public override string GetDescription () {
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9 | return "teleport a player to a given location";
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10 | }
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11 |
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12 | public override string GetHelp () {
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13 | return "Usage:\n" +
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14 | " 1. teleportplayer <steam id / player name / entity id> <x> <y> <z>\n" +
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15 | " 2. teleportplayer <steam id / player name / entity id> <target steam id / player name / entity id>\n" +
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16 | " 3. teleportplayer <inc x> <inc y> <inc z>\n" +
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17 | "1. Teleports the player given by his SteamID, player name or entity id (as given by e.g. \"lpi\")\n" +
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18 | " to the specified location. Use y = -1 to spawn on ground.\n" +
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19 | "2. As 1, but destination given by another player which has to be online\n" +
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20 | "3. Teleport the local player to the position calculated by his current position and the given offsets";
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21 | }
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22 |
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23 | public override string[] GetCommands () {
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24 | return new string[] { "teleportplayer", "tele" };
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25 | }
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26 |
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27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo) {
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28 | try {
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29 | if (_params.Count < 2 || _params.Count > 4) {
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30 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 2 to 4, found " + _params.Count + ".");
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31 | return;
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32 | } else {
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33 | ClientInfo ci1 = null;
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34 | EntityPlayer ep1 = null;
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35 | UnityEngine.Vector3 destPos = new UnityEngine.Vector3 ();
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36 |
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37 | if (_params.Count == 2 || _params.Count == 4) {
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38 | ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
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39 | if (ci1 == null) {
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40 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
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41 | return;
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42 | }
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43 | ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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44 |
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45 | if (_params.Count == 4) {
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46 | int x = int.MinValue;
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47 | int y = int.MinValue;
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48 | int z = int.MinValue;
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49 |
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50 | int.TryParse (_params [1], out x);
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51 | int.TryParse (_params [2], out y);
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52 | int.TryParse (_params [3], out z);
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53 |
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54 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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55 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
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56 | return;
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57 | }
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58 |
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59 | destPos.x = x;
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60 | destPos.y = y;
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61 | destPos.z = z;
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62 | } else if (_params.Count == 2) {
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63 | ClientInfo ci2 = ConsoleHelper.ParseParamIdOrName (_params [1]);
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64 | if (ci2 == null) {
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65 | SdtdConsole.Instance.Output ("Target playername or entity/steamid id not found.");
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66 | return;
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67 | }
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68 | EntityPlayer ep2 = GameManager.Instance.World.Players.dict [ci2.entityId];
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69 |
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70 | destPos = ep2.GetPosition ();
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71 | destPos.y += 1;
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72 | destPos.z += 1;
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73 | }
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74 | } else if (_params.Count == 3) {
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75 | if (_senderInfo.RemoteClientInfo == null) {
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76 | SdtdConsole.Instance.Output ("This command can only be executed in variant 3 on the in-game console.");
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77 | return;
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78 | }
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79 |
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80 | ci1 = _senderInfo.RemoteClientInfo;
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81 | ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
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82 |
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83 | int x = int.MinValue;
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84 | int y = int.MinValue;
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85 | int z = int.MinValue;
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86 |
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87 | int.TryParse (_params [0], out x);
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88 | int.TryParse (_params [1], out y);
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89 | int.TryParse (_params [2], out z);
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90 |
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91 | if (x == int.MinValue || y == int.MinValue || z == int.MinValue) {
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92 | SdtdConsole.Instance.Output ("At least one of the given coordinates is not a valid integer");
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93 | return;
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94 | }
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95 |
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96 | destPos.x = ep1.position.x + x;
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97 | destPos.y = ep1.position.y + y;
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98 | destPos.z = ep1.position.z + z;
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99 | }
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100 |
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101 | NetPackageTeleportPlayer pkg = new NetPackageTeleportPlayer (destPos);
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102 |
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103 | ci1.SendPackage (pkg);
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104 | }
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105 | } catch (Exception e) {
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106 | Log.Out ("Error in TeleportPlayer.Run: " + e);
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107 | }
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108 | }
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109 |
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110 | }
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111 | }
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