1 | using System;
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2 | using System.Collections.Generic;
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3 | using UnityEngine;
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4 |
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5 | namespace CoppisAdditions.CustomCommands
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6 | {
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7 | public class GiveXP : ConsoleCmdAbstract
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8 | {
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9 | public override string GetDescription ()
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10 | {
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11 | return "give an amount XP to a player (entity id or name)";
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12 | }
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13 |
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14 | public override string GetHelp ()
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15 | {
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16 | return "Give XP to a player\n" +
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17 | "Usage:\n" +
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18 | " givexp <name / entity id> <amount xp> <skill name>\n" +
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19 | "Skills names are: Athletics, Scavenging, Clothing, Light_Armor, Heavy_Armor, Blunt_Weapons, Blade_Weapons, Mining_Tools, Construction_Tools, Pistols, Shotguns, Rifles, Archery, Medicine, Weapon_Smithing, Tool_Smithing, Gun_Smithing, Science, Tailoring, Leatherworking, Armor_Smithing, Miscellaneous_Crafting, Quality_Joe";
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20 | }
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21 |
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22 | public override string[] GetCommands ()
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23 | {
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24 | return new string[] { "givexp" };
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25 | }
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26 |
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27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
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28 | {
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29 | try {
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30 | if (_params.Count != 3) {
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31 | SdtdConsole.Instance.Output ("Wrong number of arguments, expected 3, found " + _params.Count + ".");
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32 | return;
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33 | }
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34 |
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35 | ClientInfo ci = ConsoleHelper.ParseParamIdOrName (_params [0]);
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36 | if (ci == null) {
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37 | SdtdConsole.Instance.Output ("Playername or entity id not found.");
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38 | return;
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39 | }
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40 |
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41 | int xp = int.MinValue;
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42 | int.TryParse (_params [1], out xp);
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43 |
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44 | if (xp <= 0) {
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45 | SdtdConsole.Instance.Output ("The amount of XP is not a valid positive integer.");
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46 | return;
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47 | }
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48 |
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49 | String skillName = _params [2].Replace ('_', ' ');
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50 |
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51 | Skill skill = new Skills ().GetSkillByName (skillName);
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52 | if (skill == null) {
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53 | SdtdConsole.Instance.Output ("Invalid skill name: \"" + skillName + "\"");
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54 | return;
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55 | }
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56 | EntityPlayer ep = GameManager.Instance.World.Players.dict [ci.entityId];
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57 | GameManager.Instance.AddExpServer (ci.entityId, skill.Id, xp);
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58 | SdtdConsole.Instance.Output (xp + " xp was given on skill " + skillName + " to player " + ci.playerName);
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59 | } catch (Exception e) {
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60 | Log.Out ("Error in GiveXP.Execute: " + e);
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61 | }
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62 | }
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63 | }
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64 | }
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