[273] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 | using System.Reflection;
|
---|
| 4 |
|
---|
| 5 | namespace CoppisAdditions.CustomCommands
|
---|
| 6 | {
|
---|
| 7 | public class ListPlayersBed : ConsoleCmdAbstract
|
---|
| 8 | {
|
---|
| 9 | public override string GetDescription ()
|
---|
| 10 | {
|
---|
| 11 | return "list bed locations of all players or a specific player";
|
---|
| 12 | }
|
---|
| 13 |
|
---|
| 14 | public override string GetHelp ()
|
---|
| 15 | {
|
---|
| 16 | return "Usage:\n" +
|
---|
| 17 | " 1. lpb <steam id / player name / entity id>" +
|
---|
| 18 | "or " +
|
---|
| 19 | " 2. lpb *this will list all players online and their bed";
|
---|
| 20 | }
|
---|
| 21 |
|
---|
| 22 | public override string[] GetCommands ()
|
---|
| 23 | {
|
---|
| 24 | return new string[] { "listplayerbed", "lpb" };
|
---|
| 25 | }
|
---|
| 26 |
|
---|
| 27 | public override void Execute (List<string> _params, CommandSenderInfo _senderInfo)
|
---|
| 28 | {
|
---|
| 29 | try {
|
---|
| 30 | if (_params.Count > 1) {
|
---|
| 31 | SdtdConsole.Instance.Output ("Usage: listplayerbed <entityid|playername|steamid> or listplayerbed (without params)");
|
---|
| 32 | } else {
|
---|
| 33 | if (_params.Count == 1) {
|
---|
| 34 | ClientInfo ci1 = ConsoleHelper.ParseParamIdOrName (_params [0]);
|
---|
| 35 | if (ci1 == null) {
|
---|
| 36 | SdtdConsole.Instance.Output ("Playername or entity/steamid id not found.");
|
---|
| 37 | return;
|
---|
| 38 | }
|
---|
| 39 | EntityPlayer ep1 = GameManager.Instance.World.Players.dict [ci1.entityId];
|
---|
| 40 | EntityBedrollPositionList bed = ep1.SpawnPoints;
|
---|
| 41 |
|
---|
| 42 | if (bed.Count == 0) {
|
---|
| 43 | SdtdConsole.Instance.Output ("The player does not have a bed");
|
---|
| 44 | return;
|
---|
| 45 | }
|
---|
| 46 | for (int x = 0; x < bed.Count; x++) {
|
---|
| 47 | Vector3i pos = bed [x];
|
---|
| 48 | SdtdConsole.Instance.Output ("PlayerBed: " + ep1.EntityName + " at " + pos.x + ", " + pos.y + ", " + pos.z);
|
---|
| 49 | }
|
---|
| 50 | } else if (_params.Count == 0) {
|
---|
| 51 | Dictionary<int, EntityPlayer>.Enumerator enumerator = GameManager.Instance.World.Players.dict.GetEnumerator ();
|
---|
| 52 | while (enumerator.MoveNext ()) {
|
---|
| 53 | KeyValuePair<int, EntityPlayer> pair = enumerator.Current;
|
---|
| 54 | EntityPlayer ep1 = pair.Value;
|
---|
| 55 | EntityBedrollPositionList bed = ep1.SpawnPoints;
|
---|
| 56 | if (bed.Count == 0) {
|
---|
| 57 | SdtdConsole.Instance.Output ("The player " + ep1.EntityName + " does not have any bed");
|
---|
| 58 | return;
|
---|
| 59 | } else {
|
---|
| 60 | for (int x = 0; x < bed.Count; x++) {
|
---|
| 61 | Vector3i pos = bed [x];
|
---|
| 62 | SdtdConsole.Instance.Output (ep1.EntityName + ": " + pos.x + ", " + pos.y + ", " + pos.z);
|
---|
| 63 | }
|
---|
| 64 | }
|
---|
| 65 | }
|
---|
| 66 | }
|
---|
| 67 | }
|
---|
| 68 | } catch (Exception e) {
|
---|
| 69 | Log.Out ("Error in ListPlayersBed.Run: " + e);
|
---|
| 70 | }
|
---|
| 71 | }
|
---|
| 72 | }
|
---|
| 73 | }
|
---|